Fallout 3

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Created by

kaw

Uploaded by

foxey

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About this mod

Pointed teeth for vanilla human races adult & children. It replaces original flat teeth with fang teeth with Oblivion oriented ones, looks cleaner too. Sorry for my low quality amature works and poor English. Free to use,mod,change, or rip to create your own mod.

Permissions and credits
All features of this mod can be found on another mod of mine:
"Cat Outfits and more"
http://www.fallout3nexus.com/downloads/file.php?id=7649

This mod will not be updated further. I suggest to visit above mod if you are interested.

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Pointed teeth for vanilla human races adult & children. (Not including elders, raiders in this one.)

It replaces original flat teeth with fang teeth from Oblivion mod and vanilla game meshes, looks cleaner too.

It's highly possible to affect other vanilla race related mods like hair styles and eye colors.

However, since I'm using Hair Pack V2.1 mod by Yoshikinakota, I make the esp files compatable to it.

Please use only one esp on one time depend on your needs. Use multiple esp in same time will affect each other and make this mod not function properly.

I didn't test it out thoughoutly, so there maybe some bugs left. Please understand and use this mod at your own risk.

Sorry for my low quality amature works and poor English. Free to use,mod,change, or rip to create your own mod.

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Requirement:
Hair Pack V2.1 by Yoshikinakota
http://www.fallout3nexus.com/downloads/file.php?id=1146

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Credits & Thanks:
Bethesda Softworks (TES4 Oblivion & FallOut3 vanilla meshes and textures)

I took the fang mesh and texture from this Oblivion mod:
A CM Partner Companion Kaleah and an alternate Succubus ver from Divine Avenger
http://www.tesnexus.com/downloads/file.php?id=13350

Alienslof (for the Xivilai fangs of above Oblivion mod.)

Special thanks to all the mod tools developers and those whom kindly shared their knowledges abou mods....without you, nothing I can do.

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Pictures shown with these mods:

DIMONIZED TYPE3 female body WIP
http://www.fallout3nexus.com/downloads/file.php?id=4280

Hair Pack V2.1 by Yoshikinakota
http://www.fallout3nexus.com/downloads/file.php?id=1146

Bunny Suit for Dimonized Type3 by Backsteppo
http://www.fallout3nexus.com/downloads/file.php?id=5052

Hologram pipboy3000 by xzax
http://www.fallout3nexus.com/downloads/file.php?id=1225

Thanks for all the cool mods that I really enjoyed!

and my own mod of manicured claws
http://www.fallout3nexus.com/downloads/file.php?id=6575
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Installation:
copy files to related folders.

Uninstall:
just delete all related files.

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a few more words from the feedback of comments:

I've been really busy these days, almost no time to think about games/mods, I'm not sure if I can figure out a total solution to make all function properly only for PCs in short.

Maybe it could be used as an equipment, I'll need to test if it replaces original mouth components when appointed as a "mouth part" in GECK, or it may show doubled teeth.

And another issue is while taliking, the lower teeth must move with jaw movement, I'm not sure if it can do the same as an equipment.

Instead of just rename to replace the original meshes/textures, I changed the "race" component on GECK, thus I can control not every npc have pointy teeth, but there is no "PC" only race, so all similiar age/race NPCs have pointy teeth too. (I think it's cute though.)

However, for a custom race (instead of Vanilla races) , it's very possible and easy to let your PC get pointy teeth, but not NPCs (sice none of NPCs belongs to your custom race.)

Why I didn't create a esp file for these custom (mod) races is because I didn't try them all, and many new races may come out in the future.

Before I could figure out a total solution, I'll suggest to make your own custom race mod if you want.

To make a custom race with pointy tooth is not a very complex thing. Just do the following steps.
1.back up the custom race esp file for insurance
2.lauch GECK
3.load (open folder icon) your custom race mod esp (do NOT set as active)
4.find the "charcter "pull down menu
5.open "race" option inside "charcter" menu
6.find your custom race on the left list, click it, you see it high lighted.
7.click on "face data" tab on the race menu
8.look for "Teeth(Lower)", change the path to my meshes*(CleanTeethLower.nif)/textures(cleanTeethLower.dds) by pressing the Edit button.
9.look for "Teeth(Upper)",change the path to my meshes*(FangTeethUpper.nif)/textures(Fangs.dds) by pressing the Edit button.

*If you use it for children races, please notice there is another set of teeth meshes dedicated to male children and female children, you should use them instead of adult teeth meshes.)

10.save (floppy disk icon) your changes to the race. Give it a name whatever you like.
11.Lauch the game with your race mod and the mod you just saved without any of teeth esp I made. (The teeth mod should be loaded later than original custom race mod.)

That's it. I'll try to make a better solution when time available, maybe it's beyond my ability, I'm not sure. But I will update here if there is any progress.

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kaw 2009/6/27