Fallout 3
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Angelsilhouette

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Angelsilhouette

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About this mod

Made by request for a couple of folks who don\'t like the large, cumbersome looking packs that came along with the Minigun and Gatling Lasers.

Permissions and credits
*Update Nov -2 - 09: Added an ESP that makes it so equipping the gun doesn't remove any player equipped backpacks.

Two seperate mods here: One removes the backpack from the Minigun/Eugene, the other removes the pack from the Laser Gatling/Vengeance/Fawkes' Laser Gatling.

Both mods were requests, but I understand the reasoning behind them. The packs are large, cumbersome looking, give the feeling of having quite a lot of mass to them, and there seems to be absolutely no interaction between them and the weapons with which they are associated; even reloading gives you no hint of what the backpack's usefulness is other than to let you know that the weapon is equipped.

Take note:

When you "holster" your weapon with the R key, the gun will just *poof* like it normally does; but now you've got nothing indicating what sort of weapon you have equipped, so if you're absent minded or have been running around in town for a while talking to NPCs, you may have a moment of panic when you run into anything that requires you to use anything more than harsh language. Nothing has changed, you still pull the monster gun just as slowly as before, but you may find yourself scrabbling for your pipboy to equip a weapon if you've forgotten you have it equipped.

Now I have only limited knowledge of how to play with .ESP files, and I don't know how to do much besides doing what I have done with the .NIF files; that said, while I'm sure there's a way to change the weapon so that it will sling across your back or down your side or whatever, I have no clue how to do it. Perhaps someone with those types of skills will stop by and decide to do it, and if they do, I'm more than happy to be one upped by someone with more skill if it gets the people what they want. (so long as you tell me how to do it, too.

^.^ )


Installation:

Simply place the corresponding ESP files into the Data direcory (and activate them with your mod manager) and the minigun.nif or lasergatling.nif into your Data/meshes/weapons/2handhandle folder, no txt file needed, though you do want to make sure that you go to your My Documents\My Games\Fallout 3 folder and edit FALLOUT.INI. Using ctrl+F find the line bInvalidateOlderFiles=0 and change the 0 at the end to a 1, like so: bInvalidateOlderFiles=1 Then save and exit.

Uninstallation:
Go to your Data/meshes/weapons/2handhandle folder and delete the file that you added.

EzPz lemon squeezy.