File information

Last updated

Original upload

Created by

Alundaio

Uploaded by

Alundaio

Virus scan

Safe to use

31 comments

  1. drumfire
    drumfire
    • member
    • 2 kudos
    If the next day your number of heals didn't recharge, try healing limbs instead of first aid. This will reset the heals left and then you can use firstaid or stimpack.

    -----

    I think the part which checks whether the day has passed is only in the heal limbs menu level and not in the firstaid menu level.
    1. drumfire
      drumfire
      • member
      • 2 kudos
      Alternatively, you can edit the "aBaBDoctorBagTokenScript" script.

      After the bit which says "if (layer == 400)"
      just before the comment ";======Set Max Heal according to Perk"
      add:
      "if ( GameDaysPassed  >= lastDayUsed + 1)
      set HealsLeft to 0
      EndIf"
  2. DavidYokosukaJapan
    DavidYokosukaJapan
    • member
    • 6 kudos
    Exactly the kind of mod I've been looking for! I always wanted to be able to revive fallen friendly NPCs

    BUT:
    I noticed that after installing this mod that crippled limbs and drug addictions have zero effect on the player-character ... this mod broke my game and makes the Lone Wanderer a superhero that can't be crippled and gets addicted to nothing. I guess this could be considered a "feature" for ppl who like "super hero mode"

    Even uninstalling the mod doesn't make things normal and so I had to go back to an old savegame ...
    It looks like I'll be using the console command "resurrect 1" on dead NPCs and giving them 10 stimpaks every time I bring them back as a workaround :/
  3. mrmibs
    mrmibs
    • member
    • 1 kudos
    I've been waiting so long for a mod like this thank you sir this is a great mod. I've always wanted to role-play as a doctor now I can. kudos

  4. zombieman00
    zombieman00
    • member
    • 2 kudos
    GREAT MOD! This was one of my biggest hangups with the continuation of the Fallout series. It didn't make any sense to have companions but not be able to give them emergency resuscitative care. I sincerely hope Bethesda is taking some hints from mods like this for future iterations. Great job and thanks! On a side note...a CPR or defibrillator animation would be go really well this...
  5. Spirall
    Spirall
    • member
    • 14 kudos
    Thought so. Is this mod in New Vegas yet? Would be great if it was
  6. Druuler
    Druuler
    • premium
    • 148 kudos

    When i go to heal someone it says the strain might kill me and i have no idea what its talking about, anyhelp?

    When running this, you have a limited number of times per day that you can heal someone, including yourself. To avoid getting that particular message, try having your character sleep once per day, long enough to get the Well Rested perk, if you are using it.
  7. Spirall
    Spirall
    • member
    • 14 kudos
    When i go to heal someone it says the strain might kill me and i have no idea what its talking about, anyhelp?
  8. Symmetrical Fish
    Symmetrical Fish
    • member
    • 0 kudos
    For some reason, the console codes aren't working for me. I've replaced the xx in front of the perk id with the mod index FOMM shows for the doctor esp, but, but the perk won't add. Can someone please tell me what I'm doing wrong?

    EDIT: Don't worry, I've fixed it now, just rearranged the load order
  9. Revolucas
    Revolucas
    • account closed
    • 0 kudos
    Hi. Im Alundaio the author. Some how lost my password. Anyway it's been a while. The issues you have with this I cannot solve. In fact I remember alot of people couldn't ever fully "revive" npcs without some minor bugs.

    I did my best trying to solve some of these by calling certain functions in a certain order all in one frame. The AI resets when they are "Revived" so if you have a companion mod you have to quickly tell them to join your party again. Simple as that. But I cannot prevent that from happening.

    If you want to revive no matter how long they are dead you need to get the Revivify perk. If you don't want to waste a perk on it, just use the codes provided in the readme.

    As far as I can remember there should be no conflicts with this mod. I have not edited anything in this mod. All the scripts and items were created from stratch. This mod requires FOSE. If you don't have it, sure it will cause problems.

    I'm surprised this mod hasn't become more famous then it did. One reason I stopped modding for FO3 is that people criticized on imaginary things that had nothing to do with my mods. People need to learn to read the Readme...

    I'm glad for all of those who have enjoyed my mod and gave constructive criticism. Thank you.
  10. minimacker
    minimacker
    • member
    • 1 kudos
    Nevermind. I just clicked the Files section and noticed the note : Changed Necromancer to Revivify

    So I guess Revivify makes it possible to revive someone after ANY time has passed. But there seems to be a lot of changes. Description mentions (req. Medical Doctor) at the Revivify.

    Good time none the less. Guaranteed download.