About this mod
Ever wonder what it would be like if you could Revive fallen Companions or NPCs using your Medicine skill and a good ol\' fashion Doctor\'s Bag from Fallout 1&2? Or diagnose them and Even use your skills to tell how long a corspe been decaying!? Screw unrealistic Essential NPCs!
- Permissions and credits
This Mod Requires Fallout Script Extender (FOSE)
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Doctor Of The Wasteland
ver. 1.00
By: Alundaio
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--Description--
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Ever wonder what it would be like if you could Revive
fallen Companions or NPCs using your Medicine skill and
a good ol' fashion Doctor's Bag from Fallout 1&2? Or diagnose
them and Even use your skills to tell how long a corspe been
decaying!? Screw unrealistic Essential NPCs!
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--Content--
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This mod adds 4 new Perks and 1 persistant item.
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Perks
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Medical Student:The knowledge you acquired from reading medical journals allows you to
properly diagnose and heal another person. (Req. 30 Medicine, Level 4)
*Note: Gives a base 5-15 heal points during First-Aid. Base 3 uses per day.
Doctor of the Wastes: Through your medicine and medical research, you have learned how to
properly resuscitate any dead creature. Don't forget your Doctor's bag!
(req. Medical Student, 60 Medicine, Level 8)
*Note: Also gives 10-30 bonus heal points. Allows 2 more uses a day.
Healer: The healing of bodies comes easier to you with this Perk. 10-30 more hit points
are healed when using the First-Aid skill. Also allows for one more Heal per day.
(req. Medical Student)
*Note: Adds 10-30 bonus heal points and allows 1 more use a day.
Revivify: You have the strange ability to revive any creature no matter how long they have been dead.
(req. Medical Doctor, Level 12)
*Note* See below for more clarification on uses per day
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Item
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Doctor's Bag: When activated/used it will bring up the Doctor's Bag Menu. It can be hotkey'd, or Activated by default with the "M" key.
Pressing The Hotkey (Default "M") while in your Pip-boy menu will allow you to change the HotKey.
When activated with a valid target in your crosshair, it will allow you to perform the Doctor's Bag skills on that
target. But if there is no valid target in the crosshair it will allow you to perform these skills on the Player.
It requires Medical Student perk In order to perform First-Aid or to Heal Crippled Limbs. Resuscitation can be used
on any Human or Creature. Not Robots. There is a chance of failure to do a resuscitation. The higher your Medicine
the less the chance of failure. Resuscitation requires the Doctor of the Wastes perk to perform.
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USAGE PER DAY:
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Uses per day pertains to how many times you can Resuscitate or use First-Aid. Resuscitate and First-Aid can be used
separately until max usage permits.
Example: Resuscitate can be used 5 times per day and First-Aid(Heal and Heal Limbs) can be used 5 times per day. Heal and Heal Limbs
can only be used a total of 5 times per day. Stimpak uses can be used as long as you have stimpaks.
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CONDITIONS OF HEALING CRIPPLED LIMBS:
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Like the old fallouts, you can only perform this action a certain number of times in a 24hr period. The amount of times
depends on what perk you have. Medical Student allows 3 times per day, whilst Wasteland Doctor allows 5.
There is a chance based off your Medicine skill to heal Limbs. This chance is rolled on each limb, but Healing crippled limbs
will attempt to heal *ALL* crippled limbs at one time. A complete failure to treat any limbs will not count against a use.
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comment: This is very useful for those mods that make gameplay harder. I find myself never having stims to
======= heal my broken legs.
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CONDITIONS OF RESUSCITATION:
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For realism, you cannot resuscitate a person with missing limbs. (Also prevents wierd glitching)
You can only Resuscitate someone who has been dead for 5 minutes or less. Unless the player has
the Necromancer perk.
*NOTE* See readme for basic menu layout.
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PERK CODES
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Don't worry, If you just want the ability to resuscitate or heal, just use (Player.AddPerk) in console.
Medical Student:xx001C0F
Doctor of the Wastes:xx001C10
Healer:xx001C11
Revivify:xx00300C
Example use----> Player.AddPerk 5C001C0F 1