@shogun: I'm sorry. I just reinstalled New Vegas for the first time since FO4 came out. I've forgotten just about everything about modding this game. Not to mention using the GECK!
Ahhhh, I was wondering why there were over 7,000 dls and not ONE endorsement...I had to look because of that, but that almost made me think the mod was so bugged and horribly executed that NO ONE would endorse it..this could cause MOST people to just stay away from it and I wouldn't blame them, hell, I almost didn't bother. Thanks for clearing that little mystery up, Tubal.
But one thing, "fa01.kf" in " Data/meshes/characters/_male/idleanims/Expressions" makes a few scenes stuck. Some idle animation of Sally of " DLC Mothership Zeta" and Sergeant Montgomery of " DLC Operation:Anchorage" are interrupted by this mod's "fa01.kf". It made their quest progression so difficult or completely stuck. "fa01.kf" is "FingerToLips" animation, for reference(my twitter): http://twitter.com/AltheaR_00/status/662661788287131648
A solution I found is: Renaming or deleting "fa01.kf"
I noticed James(Dad) and Dr.Braun in Vault 112, inside of Tranquility Lounger, were doing this animation too. Fortunately, the main quest was not interrupted by it.
Again, thank you so much for this mod, I love it! And I would like to continue to use it from now on too.
The mod caused a strange glitch to happen in Vault 112 where some characters would be stuck in a loop doing a cigarette smoking animation (without the cigarette). So far I haven't found a fix for this as it could be my load order doing it. But just thought I'd let you know...
I hope someone can help with this problem I have. It's with the four eye movements, LOOK UP, LOOK DOWN, LOOK LEFT and LOOK RIGHT. I understand they are problematic for many people.
Everything worked fine until a few weeks ago when I moved some things in my load order and "broke" this mod somehow. I can't figure out what I did wrong nor can I undo it, but here's what happens:
>I can emote them and pose them as always and retain head-tracking, and closed eyes works fine >If I use one of the four eye movements listed above, I get no response....until... >If I press E to talk to them, upon exit of the dialog window, the head-tracking is suddenly turned off and they will crane their heads straight and perform the eye movement for a few seconds before it wears off and head-tracking resumes.
I can still work with the eye movements lasting a few seconds, but the loss of head-tracking is baffling and what upsets me the most. I have applied all the idle fixes and the new skeleton. A re-installation of Fallout did not seem to fix this problem either. It used to work 100% fine.
Anyway, if anyone else can help me find a solution as to why the eye-movements are being performed in the manner, I would be grateful. Screenshot comics really take a hit in quality without this mod working 100%. I love it and I can't live without it.
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Dude wtf is that shet XDDDDD
The picture I used it for: link
Thanks for clearing that little mystery up, Tubal.
But one thing, "fa01.kf" in " Data/meshes/characters/_male/idleanims/Expressions" makes a few scenes stuck.
Some idle animation of Sally of " DLC Mothership Zeta" and Sergeant Montgomery of " DLC Operation:Anchorage" are interrupted by this mod's "fa01.kf".
It made their quest progression so difficult or completely stuck.
"fa01.kf" is "FingerToLips" animation, for reference(my twitter):
http://twitter.com/AltheaR_00/status/662661788287131648
A solution I found is:
Renaming or deleting "fa01.kf"
I noticed James(Dad) and Dr.Braun in Vault 112, inside of Tranquility Lounger, were doing this animation too.
Fortunately, the main quest was not interrupted by it.
Again, thank you so much for this mod, I love it!
And I would like to continue to use it from now on too.
Everything worked fine until a few weeks ago when I moved some things in my load order and "broke" this mod somehow. I can't figure out what I did wrong nor can I undo it, but here's what happens:
>I can emote them and pose them as always and retain head-tracking, and closed eyes works fine
>If I use one of the four eye movements listed above, I get no response....until...
>If I press E to talk to them, upon exit of the dialog window, the head-tracking is suddenly turned off and they will crane their heads straight and perform the eye movement for a few seconds before it wears off and head-tracking resumes.
I can still work with the eye movements lasting a few seconds, but the loss of head-tracking is baffling and what upsets me the most. I have applied all the idle fixes and the new skeleton. A re-installation of Fallout did not seem to fix this problem either. It used to work 100% fine.
Anyway, if anyone else can help me find a solution as to why the eye-movements are being performed in the manner, I would be grateful. Screenshot comics really take a hit in quality without this mod working 100%. I love it and I can't live without it.
Good job anyway.