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RiPnO Readme
A Fallout3 patch.

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Name .......: RiPnO/PnS hybrid version
Author ......: Orfevs
Version .....: 2.7 FINAL !!1!!1 ( wasn't I supposed to stop at 2.5? )
Description.:
Real Injuries brings hurt to the wasteland, but it's unfinished and has bugs.
RiPnO patches Real Injuries 3.0.2 and Primary Needs 2.0.3 by kschenk
with fixes and additions.
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This mod requires Fallout Script Extender "FOSE".
RiPnO complies with Unofficial Fallout Patch 3
Note that the term "CP" is extensively used throughout this readme.
This means "Compatibility Patch". My CP's do not simply provide compatibility, but also improve on the use of two or more separate mods by adding extended functionality. See further below for insight.

CP Current supported versions:

Mart's Mutant Mod RC6

FallOut Overhaul Kit v2 (FOOK2) 1.1 Beta 2

Better Living Through Chems (BLTC) v0.3.2



Load order and suggested plugins:
While this load order contains other plugins not related to RI/PN or RiPnO, I use them as an example for categorizing files.
It is by no means complete, but this is the load order that works for me

Fallout3.esm
[Anchorage.esm]
[ThePitt.esm]
[BrokenSteel.esm]
[PointLookout.esm]
[Zeta.esm]
[Unoffcial Fallout 3 Patch.esm]
[FACE3.esm]
[CALIBR.esm]
RI_Core.esm - Required
[Mart's Mutant Mod.esm]
[FOOK2 - Main.esm]
[FOOK2 - [DIK] DLC Improvement Kit.esm]
... esp files ...
--- User Interface ----------------------------------------------------------------------------------
[DarNified UIF3.esp]
...
--- Races/Beautification Mods ---------------------------------------------------------------
FACE3.esp

--- Environmental Effects -----------------------------------------------------------------------


--- Tweaks/Minor Game Modifications ----------------------------------------------------------------
Sprint_Mod.esp
...

--- Add Ons -----------------------------------------------------------------------------------------

--- GAMEPLAY AND EFFECTS ------------------------------------------------------------
RI_Base3.esp - Required
RI_FOSE.esp - Required
[-- RI_DoctorCost.esp --] - optional
RI_PNeeds2S.esp - Required

RI_LootTableRI.esp <----- Obsolete. Replaced.
RI_LootTablePN.esp <----- Obsolete. Replaced.
RI_Alcohol.esp <----- NOT SUPPORTED. Use BLTC instead.
RI_PNAnchorage.esp <----- Obsolete. Replaced.
RI_PNMMM.esp <----- Obsolete. Replaced.

RiPnO CorePatch.esp - Core. Required.
[-- RiPnO 5 DLC Merged.esp --] - Merged DLC patch.

Alternatively, use one or more of these:
[-- RiPnO DLC The Pitt.esp --] - Separate DLC patch
[-- RiPnO DLC Operation Anchorage.esp --] - Separate DLC patch
[-- RiPnO DLC Broken Steel.esp --] - Separate DLC patch
[-- RiPnO DLC Point Lookout.esp --] - Separate DLC patch
[-- RiPnO DLC Mothership Zeta.esp --] - Separate DLC patch

BLTC.esp <-------------- HIGHLY RECOMMENDED
[-- BLTC Immersion Patch.esp --] - Optional
[-- BLTC No Visual Effects.esp --] - Optional
BLTC Lesser Addictions.esp <----------- DO NOT USE with RiPnO
BLTC No Overdosing.esp <----------- DO NOT USE with RiPnO


...other mods...

--- Major Game Additions ----------------------------------------------------------------------

Mart's Mutant Mod.esp <---------- HIGHLY RECOMMENDED
[-- RI_CrippledEffects.esp --] - optional
...MMM plugins...

FOOK2 - Main.esp -
..FOOK2 plugins..


--- CPs (Compatibility Patches) -----------------------------------------------------------------
The General Idea here is that all names within Square Brackets "[ ]" are inclusive.
That means whatever is inside replaces single addon files.

( Do not use these BLTC patches if you also use FOOK2.)
[-- CP - RiPnO [BLTC032] --] - Use if you use BLTC without FOOK2

Separate DLC patches
[-- CP - RiPnO [BLTC032] DLC Broken Steel.esp --]
[-- CP - RiPnO [BLTC032] DLC Point Lookout.esp --]

Merged DLC patch (replaces all other BLTC CPs!)
[-- CP - RiPnO [BLTC032+DLC(BS+PL)] --]


FOOK2 patch. (Not to be used with BLTC)
[-- CP - RiPnO [FOOK211b2].esp --] - Separate main patch for FOOK2
[-- CP - RiPnO [FOOK211b2+DIK].esp --] - Separate main patch for FOOK2 with DIK support

Combined compatibility patch for BLTC032+FOOK
[-- CP - RiPnO [BLTC032+FOOK211b2].esp --] - Use in place of separate BLTC&FOOK CPs

FULL combined compatibility patch. Replaces any BLTC or FOOK CPs mentioned above.
[-- CP - RiPnO [BLTC032+FOOK211b2+DIK].esp --]

(The FOOK2 CPs has been made for cumulative hotfixes per Sep. 2 - 2010)
And trust me, they work better than the hotfixes, as I had to fix them too.. See below for notes on improved functionality.

----- Mart's Mutant Mod ----------------------------------------------------------------------------
These CPs are considered addons to the patches above.
The patches adds MMM meats to the PnS cooking system, and also fills the tummy as per RI standard.
Highly recommended.
Pick the ONE that matches your setup.

[-- CP - RiPnO [MMMRC6] Ingestibles.esp --]
[-- CP - RiPnO [MMMRC6+BLTC032] Ingestibles.esp --]
[-- CP - RiPnO [MMMRC6+BLTC032+FOOK211b2] Ingestibles.esp --]
[-- CP - RiPnO [MMMRC6+FOOK211b2] Ingestibles.esp --]
[-- CP - RiPnO [MMMRC6+FOOK211b2+DIK] Ingestibles.esp --]

...other compatibility patches here...



RiPnO/PnS Improvements

Doctor Kit
The DK adds special use of surgical tools, and lets you create medical equipment for healing purposes.
Also, through the convenience menu you gain quick access to reading, eating and drinking.

Improved Cooking
While Primary Needs was saddled with a very simple cooking system ( 3 different cooked meats), you now have a wide variety to choose from. This in addition to recipes that can be found around the DC wasteland. Also, the convenience menu lets you eat these foods - although you may not be able to pick exactly the food you want.

Recipes
Radroach Mash
Look around bottomlevel of springfield elementary

Saut�ed Mirelurk Hatchling
Found in Arefu

"Fruitcake"
Also in Arefu.. guess where

Rat Noodles
Evergreen Mills

Effects from recipe cooking lasts for 2 hours. This because the ingredients are either expensive, rare or simply useless.

There's plenty more, but it's better you discover it on your own.


CP Improvements

FOOK2 Margarita Meltdown Perk
You're given a wide choice rather than none at all - as in all your hooch gone in an instant - and your science skill + luck matters. That means you may in fact keep some of your alcohol for other purposes.
Also, BLTC Alcohol and Moonshine has been added for your arsonic pleasure. Enjoy :)

FOOK2 Bio Gas
You won't lose excess fruits from making bio gas grenades at the lab. The original did not care. It took it all as long as you had enough for just one grenade.

FOOK2 Quantum
You won't lose excess cola from making quantum cola at the lab, but most of the nuka cola in your inventory will be used.

MMM Meats
Each piece of MMM meat can be turned into it's cooked counterpart. Every piece of meat fills the tummy, and of course, so does the cooked food. The food will retain the original enhancements that MMM yields and should have improvements to some degree..

BLTC
Bugfixes from the original, and enhanced functionality together with Real Injuries and FOOK2. BLTC drugs may be used together with the Doctor Kit for anesthetic. BLTC "buffs" are also added to the paramedic menu.


HOTKEYS:

RiPnO introduces a few hotkeys along the rim of the keypad.

KP DIV - Defaults to Doctor Kit Menu
KP MULT - Defaults to the convenience menu. I just call it the Diner.
KP MINUS - Defaults to Stats info. Just how healthy you are at the time.
KP PLUS - Defaults to the First Aid menu. It doubles as Combat Heal Menu depending..
KP ENTER - Defaults to RI/PN/RiPnO configuration and access to the Cooking part.

You can also assign a key to the use of stimpacks - but with improved healing options that uses stims as part of the healing, there's really no need for it. Using stims alone is considered a great waste - but nonetheless a lifesaver in combat.


Install:

Copy the "Textures" folder to your Fallout3\Data folder.
Place RiPnO Corepatch.esp and the additional patches of your choice in your Fallout3\Data folder. If you don't know what your choices are, I suggest you study the load order above.


Uninstall:

Remove any instance of RiPnO from your Fallout3\Data folder


What it does:

There is really too much to mention, so here's a short list of the main changes:


Some Fixes & Tweaks:


Healing powder has been toned down and now has addiction chance.

Stimpaks have been redone, and heals better than healing powder. They are no longer so rare, but you will still have to be careful with it's use.

Stims and syringes are dropped when used, and you are in combat. So if you want empty stims, pick them up after use.

Hunger has been tweaked. So you will grow hungry faster. Also, there's a new penalty if you go too long without food - Primal Instinct. It has a short term positive effect, and a long term negative effect.
You won't die from hunger, but it will be hell.

The food sanitizer now affects both healing(on vanilla setting) and radiation level on some, but not all foods.

Grilled stuff has now some scripted long term regenerative effects. Not enough to help you out of combat. I feel this is enough for food benefits. It's active regardless of setting.

Water can be bottled from any water source using SNEAK. Crouch and activate the water source.
For the really nasty sludge, a Nuka Cola bottle and a cap are used, but otherwise empty water bottles from purified/dirty water (as well as the other water added through these mods) are used. However - you will always take rad damage from the source whether you have bottles or not, but not nearly as much from bottling as drinking it.

The empty water bottles are no longer categorized as "food". Click on them as much as you wish, it won't do you any good.

Made a fix where some food items were listed as Big Guns. - Bethesda bug.

The backpacks are lighter. More according to the values BlackWolf set, but still not that light.

Food items has been readjusted in price and weight. They were for the most part overpriced, considering it was items you'd rarely find a need for with grilled food..

RI/PN is properly suspended in all simulations (i.e. Tranquility Lane)

Cripples last longer and needs to be "set" before proper healing can commence

Awakening effect through Nuka Cola and misc substances. Supports BLTC

Op Anchorage patch now works as intended (use RiPnO version, not RI)

Disabled Fast Travel now remains disabled

RI Food and medical added to lootlists, including more healing powder as loot

Most healing options now "bleed" over to limbs with a small percentage. Does not affect crippled limbs.

Vendor resupply tweaked. Field Cooker and Water Pot won't be available if you already have these in your inventory (you may still leave them elsewhere and go buy another set if so needed after restock)


Some additions


Alchohol now removes some radiation when drunk. That's the good news. The bad news is that you can still become an alcoholic.

Broc and Xander are available through loot. They strike a remarkable resemblance to Hollyhocks and Pansies if dropped. Only thing I could think of that fit..

Healing powder can now be created through your home lab using Broc and Xander.

Stimpaks can be refilled through your home lab using discarded stims, purified water and healing powder. So SAVE your purified water! You won't find much of it. Broken Steel's Aqua Pura can not be used for this.

Added support for BLTC (Better Living Through Chems) by Seth Creiyd.
BLTC takes over the addiction part when it comes to alcohol, so RI_Alchohol is not needed, nor supported. Use the BLTC plugins unless you also use FOOK2.

Added support for FOOK2. Fook changes the weight and names of many food objects, and adds destruction to bottles. This is supported by using the BLTC+FOOK2, or FOOK2 plugins.

BLTC stimpak addiction removed while addiction has been added to healing powder.

Orf's Doctor Kit integration. Use scavenged equipment for medical creation and healing

Improved Medical Creation through home infirmary and workbench.

Create Bandages, Tourniquets, Quickpatches, Ointments, Disinfectants etc..

"Cola Heals" option within. Never underestimate the effects of Nuka Cola!

Many new menus for quick ease of access rather having to rummage through your inventory in search of items.

Medical Braces
- Can fall off, be damaged or destroyed. Damaged braces need to be repaired at a workbench.
- Wearing braces speed limb healing, and very slowly regenerates limbs on their own out of combat.

Quickpatches does no longer heal, but rather give a temporary boost to crippled limbs, much in the same way morphine temporarily restores your mobility.
They will not aid in healing limbs. Even if the limb health is brought above 1 (which it is) when using quickpatch.

Added Stat Heal to limbs. This utilizes everything but stims.
Stat heal is a gamble. The better your med skill, and the more DK tools, the better the chance of a successful heal, and heal amount. This also uses local anesthetic. Either morphine or bltc items without negative effects.

Water sources has been tweaked somewhat. TP tower water has been degraded from purified water.

DLC03: Project Purity End Game heal-all now works 100%

DLC03: Aqua Pura can be bottled (once the purity thing is complete)



Known Bugs

Broc Flower and Xander Root. By using plants without processing them in nifskope may have some undesirable results when dropped inside. I'm looking into it, but if anyone has some tricks up their sleeves, I'm all ears. Or eyes. In the meantime, just don't drop them. Store them in your house or something until you can use them. They don't weigh all that much either..


References:

Real Injuries v 3.0.2 by kschenk (includes Primary needs)
http://www.fallout3nexus.com/downloads/file.php?id=834

Changes how you take injuries. Stims no longer heal crippled limbs, and you get hungry, thirsty and tired.. Stims have become rarer, rad away almost gone, and the food and drink has MORE radiation. Oh.. and and you can turn off some lab and infirmary functions to really give you something to do.


Better Living Through Chems by SetCreiyd v0.2.6
http://www.fallout3nexus.com/downloads/file.php?id=1745

Adds a multitude of chems with which you can do a lot. Make weapons, extract poisons. Use them yourself. Chems alter your perception, expands your consciousness and grants you a massive fall when you don't get your fix. Handle with care.


FOOK2 - FallOut 3 Overhaul Kit by FOOKUnity
http://www.fallout3nexus.com/downloads/file.php?id=4448

Overhaul kit for Fallout 3. nuff said.


Legal shitz

Please don't mess with my stuff or you'll face my hamster.
If you want to use elements of my work in your own work, PM me at Fallout3Nexus.


Credits

Thanks go to:
kschenk for Real Injuries and Primary needs. A very nice mod there.
LFox (Bottle this water) for the inspiration to tap water using sneak.
SethCreiyd for BLTC and all the nifty poisons..
ElminsterAU for FO3Edit!
Bethesda for GECK and making F3 modifiable.

Gnosos, Heyy_Adrian and ladyhawke for helpful suggestions and their invaluable help in beta testing RiPnO.