Fallout 3

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RiPnO/PNS BUGS and Improvements (48 comments)

  1. Orfevs
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    Good to hear it's working.

    I feel RiPnNo is as finished as it can be, for a mere patch.
    As the supported mods gets updated, I'll attempt to keep up to date. I just got a lot on my hands beside this though, so patience is adviced
  2. Arkinoth
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    Just to let you know. Everything seems to be working fine without any problems, only when I drink or eat 4-5 items at once, but I never really do that (thats almost like yelling fire)

    So far no trouble whatsoever, will close in on The water purifier and finish the main quest. Will let you know if anything happens after broken steel.
  3. Orfevs
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    The foodstuffs have different rad impacts, depending on the food. You should check how much rad the food gives off before you eat it. If it is at least 1 per second, then you should see rad damage. Considering the value displayed (on the food item) is pre-calculated, it pretty common to see "(0) rad/s" as you level up and/or get more constitution - which affects rad/dmg resistance. At least I think that's what it was.
    If you don't see any rad dmg after eating when it says at least 1 per sec, then it's definitely a bug.

    It's the food stats in the pipboy that has no decimals.

    Keep in mind that certain ingestibles (food, chems, etc) temporarily raises your rad resistance indirectly through increased attributes. In any case, the easiest way to check is to look at the food effects before eating it.

    While I doubt the painshop returns wrong values upon tranquility lane exit, there's always a slight possibility something's amiss. There's always another bug..
    In any case, PnS uses the same routines, so if there is a bug, I'll find it eventually.
  4. Arkinoth
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    Figured it out ... and I yet didnt.

    Only for the rads issue. After tranquility lane, and until I followed dad to rivet city , the issue remained , Once I got there I ate something and rads were applied again. The issue seems to be solved now... for some reason.

    I do get rads in decimals , since I have the DUI plugin with the radiation meter that shows the number with a decimal.
  5. Orfevs
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    2 things

    1) Your rad resistance
    2) Rad over time.

    Because you don't have decimals in the pipboy, the given rad will show up as 0. But in fact, you do get radiation from it. Check rad level before and after. It is an old problem, one which will be solved in PnS by removing the rad over time thing all together.

    I hope you don't look for grilled meat, for that doesn't exist anymore (well, you can still get it from the debug menu). I'm using FormID lists for cooking purposes, and they're in the right order on my side. Can't find anything wrong. I'll check it out in-game, just to be sure.


  6. Arkinoth
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    -It appears that radiation added by food from the wasteland wont be added to the player now. Anything I eat that previously gave me some rads , wont give me rads now. Though punga fruits work fine with the -x RADS

    -Food names are incorrect while preparing some mirelurk meat with the RI field cooker. It calls the prepared meal "Yao Guai Steak" instead of whatever the name is meant to be for mirelurk xD
  7. Orfevs
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    Updates

    I'm sure some find the sugar rush visuals rather annoying (I know I do..), so I'm toning them down a little. I won't bother with adding options to turn it off in-game for RiPnO, but I can remove them using an external patch. There's a good reason for this - I don't want to ruin your savegames.
    However, that means there's no indication of sugar rush/crash other than what you see in the pipboy.

    I'm also tweaking the HTS a little. More specifically, the amount of nourishment you get from misc foods. It's not by much, but it will fill somewhat better. Depends on the foods of course. Before you get enough to buy the RI cooker, you have to rely on vanilla foods. And for the most part, they don't do much for hunger.
  8. Orfevs
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    Ack. Me fix.
  9. Arkinoth
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    I forgot to mention a bug, it seems that in the medical activator, in the section where you can heal radiation (rad removal section) Rad-X and Rad-Away values are switched.

    For example if I have 2 rad-x and 6 rad-away in my inventory, the medical activator shows this:
    RAD-X = 6 RAD-AWAY = 2
  10. Arkinoth
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    Companion Behaviour Overhaul v1_4_1

    It is indeed kinda popular, but after watching how may things it changed and me not even able to notice them ... I guess it would take a while. I am mostly starting a new game , thats why I was unable to check some stuff.