Fallout 3

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Orfevs

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Orfevs

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Compatibility Patches (14 comments)

  1. Orfevs
    Orfevs
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    FOOK2 v1.2 open beta support files uploaded.
    Let me know if there are any issues.
  2. Orfevs
    Orfevs
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    Let me rephrase that..

    Considering the scope of FOOK2 plus hotfixes in combination with RI/PN and RiPnO plus supported plugins, with and without DLCS, there's a whole lot to adjust. What takes the longest is the drudgework of fixing conflicting items placed around the world, then the dialogs, menus, messages, etc. Finally there are the scripts that needs to be made or corrected with a whole bunch of master plugins attached, which GECK unfortunately is really bad at. As FOOK2 has it's own configuration scripts to do what drag and drop in FO3Edit usually covers, certain things need to be scripted in order to "fix" that too. This is why I won't even bother with the help texts in-game, as FOOK2 discards them for it's own approach. RI puts them back in place, but it matters little. I'm not touching that.

    In any case, I'm on the case...

    [EDIT] Current update
    The main reason the FOOK211b2 version doesn't work is mainly because the master files are wrong. FOOK2 1.2 has had a name change. However; there's been a few changes, so while it would still work with updated master files, some food items would end up exclamation marks. But if you're in a hurry, that's the way to go.
    Fortunately, so far it appears I don't have to edit scripts, which are the worst. Means I might have an update today or tomorrow.
  3. Jeoshua
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    Considering the size of FOOK, it may take some time getting it right though.


    Understatement of the Year, so far.

    FOOK2 is an extremely complete overhaul. Basically it changes the entire game. It's sometimes easier to make an entirely new mod than a compat patch for it, using the FOOK2 environment as a base instead of the vanilla game.

    At least that's been my experience. FOOK2 goes beyond an overhaul into Total Conversion territory.
  4. Orfevs
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    Sure.
    Considering the size of FOOK, it may take some time getting it right though.

    For the time being, FOOK2 v1.2 OB is not supported. Yet.
  5. kynalvarus
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    I tried using this with FOOK2 1.2OB (and a bunch of other mods, including RI, PN, WMK, BLTC, and MMM) but I just can't get it to blend. I get the "no start menu" bug unless I disable "CP - RiPnO [BLTC032+FOOK211b2+DIK].esp". It starts without the compatibility patch, but predictably, weirdness results. No amount of hammering on it with FO3Edit or Wrye Flash, whether resolving conflicts, updating paths, or creating merged patches, seems to help. I'm figuring it has to be something about a resource moved or removed from FOOK2 1.1b, but I cannot find it.

    Any chance of an official release of this for FOOK2 1.2OB?
    http://www.fallout3nexus.com/downloads/file.php?id=4448
  6. Arkinoth
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    -INSERT JESUS FACEPALM-
  7. Orfevs
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    As far as I know, I don't have any Molerat Mignon. Molerat Stew, aye.
    But I'll have a look.

    You're using only BLTC as addon, right?
    [Edit] Had a look, and you are right about it's not filling hunger. Syntax error in the script for all such high level foods :-\. I'll just release a quickfix for it for now.

    I was never excessively adamant about advertising my mods, so it doesn't much matter to me. I use the patch myself, and figured it would be better to share rather than force it on people
    [Edit2]
    Well, I'll be! The pressure's up..
    Go figure, just noticed this is a "top" file. And looking at it, I discovered to my horror that I had failed miserably in writing a proper short description, not to mention that I also failed epically and wrote Real Needs instead of Primary Needs. I've stocked up enough facepalms. Time to execute.
  8. Arkinoth
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    http://www.fallout3nexus.com/downloads/file.php?id=16949

    Well now come to think of it. I dont think it would really need much of a CP, and besides it still has lots of bugs that are being fixed, so making one right now wouldnt really be much "progress".

    Anyways I here want to share a problem. It seems that RI Cooker meals dont seem to be reducing Hunger percentage. For example , the radiation issue seems to be completely solved , but now when I eat things such as "Molerat Mignon" or "Yao Guai Steak" they dont give me points to reduce hunger.

    P.S. dammit now it needs 2 more votes to get back into main page
  9. Orfevs
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    Link please.

    I got a backlog of CP's to handle come to think of it. If I don't use the mods myself, I seem to forget. Can't promise anything. Still trying to do something about PnS, which would completely nullify RiPnO, so the commitment in making CPs are somewhat lacking..

    Creating your own CP isn't too hard though, as long as there aren't multiple masters and scripts involved. Otherwise it's a challenge.
  10. Arkinoth
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    Hey I was wondering if there could be some sort of CP for Alton.