Perfect mod. It is very good, adds what is needed and nothing superfluous, very simple and understandable, amazing and not tedious. But the default is easy. I set the timescale to 20. Food -200 Water -150 And fixed a bug with the radx post-effect.
Any texture replacers conflict with this? IE foods, stimpaks replacers that are just visual? Also add ons like FDAmod and Fallout Foods, will there be issues as I would like to use them even if only vanilla foods satisfy hunger. There are very few 'needs' mods that have straight positive comments like this one. Much thanx.
Yeah. gonna change so empty bottles only eigh 1. Will add some code that makes sure it doesnt encoumber you. And drugs are supposed to have nasty side effects. I always thought the way it worked in vanilla F3 that it would promote drug use as the withdrawal effects where so weak. ">
I made the empty bottles same weigth as a full one for game balance mainly. And to prevent potential problems like being almost fully loaded and then refilling 10 bottles at once and encumbering yourself. then again i coul just add code that would prevent that.. hmmm
Also the very harsh after effects are actually how they where in the first fallout games. It gave drugs a very dynamic up and down spin on stats. Foring you to keep chugging pills just to stay afloat, which is basicly how drugs are in real life.
Really really like this addon, makes the game more... tougher! ">
Only thing that ticks me are the after-effects and how huge they are, but that's something that one can get over *nods*
Ah, one more thing still. I do think a empty bottle weights less then a full one... I find it kind of annoying to carry many empty bottles that cranks my characters skill to carry things.
I found a minor bug where doctor would cure addictions too early. This has been fixed for v1.1. Im holding up on release of that until ive done radiation effect improvments. Might have it out this weekend. Bit busy atm playing around with a lil personal overhaul mod im making for myself, might release it if i think its good enough.
@ Bishop_Vick I am planning to add compatibilty for Fook. But with the eventual release of 2.0 of Fook ive decided to hold it off until they have released it.
@ shagon666 I did plan this mod many many months ago when the game got released, but lost intrest in fallout 3 and just didnt have time or energy to bother re-learning the toolsets. The new DLCs re-sparked my intrest in F3 again 3 weeks ago and i decided to start work on my mod idea again.
18 comments
It is very good, adds what is needed and nothing superfluous, very simple and understandable, amazing and not tedious.
But the default is easy. I set the timescale to 20.
Food -200
Water -150
And fixed a bug with the radx post-effect.
1) Fallout Food compatibiliy. That mod's really cool, and you should add compatibility for it.
2) Seconding TsuntsunMoon's request. Pip-boy should tell you your Hunger/Thirst/Sleep condition.
Also, a question.. Do Nuka Cola/Ice-Cold Nuka Cola count as water sources?
Thanks for the answer atleast. Though the empty bottles could weight just one then two which would make more sence in realism.
Also the very harsh after effects are actually how they where in the first fallout games. It gave drugs a very dynamic up and down spin on stats. Foring you to keep chugging pills just to stay afloat, which is basicly how drugs are in real life.
Only thing that ticks me are the after-effects and how huge they are, but that's something that one can get over *nods*
Ah, one more thing still. I do think a empty bottle weights less then a full one... I find it kind of annoying to carry many empty bottles that cranks my characters skill to carry things.
Anyways, you got my kudos
I am planning to add compatibilty for Fook. But with the eventual release of 2.0 of Fook ive decided to hold it off until they have released it.
@ shagon666
I did plan this mod many many months ago when the game got released, but lost intrest in fallout 3 and just didnt have time or energy to bother re-learning the toolsets. The new DLCs re-sparked my intrest in F3 again 3 weeks ago and i decided to start work on my mod idea again.