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About this mod

Jinxed! - An old trait as a new perk. Bad luck follows wherever you go.

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Jinxed!

An old trait as a new perk

Update -
Bug fixed - If you engaged with a non-hostile, then loaded. The game remembered that target as your last Combat Target and continue to apply the effect. Fixed, by ensuring the knockdown effect only applies in combat. So, it won't kick in until you have deliberately chosen a combat target.
Probability tweaked - Got around to running the math and comparing to my test runs, was statistically applying more than I intended; I have altered the chance. Also weighted Player Luck more in the calculation for effecting self. See the Notes Section for more.
Rolled all the files into an All in One Pack; for ease of updating.

Description -
Has three versions; Each is included in the All in One Pack:

Jinxed!_Perk -
Available at Level 2. When fighting your target has a chance to have a knockdown effect applied to them. Doesn't happen every time but often enough to be both useful and hilarious.

Jinxed!-Trait -
Available at Level 2. When fighting you and your target have chance to have a knockdown effect applied. Doesn't happen every time but often enough to invoke Murphy's Law, be useful and be hilarious. (The chance for the Player to be knocked down is modified by Luck.)

Jinxed!_Mega Bad Luck Edition -
(Requires FOSE: http://www.fallout3nexus.com/downloads/file.php?id=4888)
Available at level 2. The Mega Bad Luck Edition is a release for those that feel, Jinxed! needs a bit more oomph than just the standard knockdowns.

All guns now have a 5% chance to jam when firing. (Fallout 3 does have a small issue with weapon jams when firing; see the bottom of the Notes Section below, for more.)
Mines now have a random detonation time; 0 to twice the default
Mines now have a random detonation proximity; 0 to twice the default
In combat you and your enemies have a chance for a knockdown effect to be applied. The Player's chance is modified by Luck.
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Two optional icons are available; also included in the All in One Pack-
New Jinxed Icon - Better reflects the knockdown effect that Jinxed! uses
Jinxed Icon Classic - Is a quick import of the classic Jinxed Icon from Fallout 1/2
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The Jinxed Trait was a favourite of mine from previous Fallout games, I was sorely disappointed when it didn't make the cut.

I went with the knockdown effect, because I felt it best reflected the chaotic nature of the original Jinxed.I tried a variety of other effects but I wanted to keep it as simple as possible to limit any issues that would creep up.

In the end having your enemy be knocked down seemed the best and simplest way to simulate critical failures on any enemies that would appear (regardless of their weapons or type).

My personal favourite is the Jinxed_Trait version.
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Notes -

Probability of the effect; For those interested in the actual math, I'm sure you'll look into it for yourself. But, here are the practical results:
(Because the checks are made each frame, faster machines will experience the effect more often and slower machines less often. I used a base of 60 fps for the calclations below)
Chance for your Combat Target = 13.5% / second
Chance for the Player = (5 Luck) 5.25% / second; (1 Luck) 8% / second; (10 Luck) 1.5% / second

Please remember, that because it is a random chance, you may run into lucky and/or unlucky streaks where the effects will apply consecutively.

I'm fairly happy with the probabilities now. May tweak it, but not likely.
- - -
Jinxed_Perk runs one check per frame (To check for your current Combat Target and run the probability that the effect applies)

Jinxed_Trait runs two checks per frame (One for your current Combat Target, and one on the Player, that checks if Player is in combat and runs the probability that the effect applies.)

The Mega Bad Luck edition runs three checks per frame (One for the Player, one for your current Combat Target, and one for the mines).

This may cause slow down or crash to desktop when fighting a large number of targets at once (namely those spawns created by MMM's Increased Increased Spawns). To be more specific, I began to run into issues when spawns reached swarms of 20+ individuals. Haven't run into problems with the Vanilla spawn numbers.
- - -
Weapon Jam Issues - (taken from here: http://geck.bethsoft.com/index.php/FWeaponConditionJamXX )

For automatic weapons, the chance to jam is checked only when the fire button is initially pressed. If the check passes, you can hold down the fire button indefinitely and your weapon will never jam, no matter how high the jam chance is set to. To be specific, the chance for a weapon to jam is checked only when the fire button is first pressed and not when each bullet is fired.

Jamming bug with automatic rifles

With an assault rifle, if you try to fire one bullet at a time by pressing and releasing the fire button, if the gun jams, your character will try to unjam the gun over and over again forever until you start holding down the fire button and the gun eventually fires.

Install -
Extract your Jinxed! and icon of choice to the Data folder in your Fallout 3 directory. And enable it, using FOMM or Data Files from the Fallout 3 Launcher.