Fallout 3

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Coleen

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Coleen

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106 comments

  1. Machsc
    Machsc
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    Any chance for a compatibility version with the hardcore mode ported from New Vegas?

    https://www.nexusmods.com/fallout3/mods/23874

    Some items are spawning in as old school FO3 items with instant healing and no FOD or H2O stats, and other items are spawning in with new stats... I have two different versions of stimpacks in my inventory 
  2. KAZDK
    KAZDK
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    Greetings. I apologize in advance if I missed something important. I'm still learning about all this modding stuff, so I don't quite understand this error I'm getting in the Vortex mod loader. 

    I get something that says the mod is incompatible. When I click for more information, it says this, "FalloutFood.bsa -  is loaded by FalloutFood.esp, but is intended for use in Oblivion."

    I did a small bit of internet research to find out more about these types of files, and learned that esp files can be used to extract bsa files, or something to that effect. I'm not quite sure how to go about this though.
    1. jaderiver
      jaderiver
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      Votex will say about few other mods, what it mean's from what I googled, is some mods used another games creation kit to create mods for this game, 
      Because and I think, creation kit for fo3 wasn't out yet... 
  3. jaderiver
    jaderiver
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    Hello
    Was looking for something to cook food in game, and not have rads every time I ate something after cooking it , but the coffee side of this, in the description -- " Activate an urn with a coffee cup in the player's inventory to receive a piping hot cup of coffee " will this conflict with the coffee mod Animated and Functionals Coffee Brewers https://www.nexusmods.com/fallout3/mods/23878 ??
    Guess I'll find out , and report back ...
    Re Edit - Ok I wont be keeping this mod, it actually replaces that coffee machine with this one and things gives +rads coffee =/ the other one gives you just coffee * more animation than anything _) gives you per +1
    And from I saw so far, much of the food gave you higher rad , wait what ?? =/
  4. dragonfire3405
    dragonfire3405
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    • 45 kudos
    EDIT: Nevermind. I started using FWE instead and everything seems to be working. Many thanks for this! This mod plus the primary needs element of FWE almost makes for a Falloutesque version of Necessities of Morrowind.
    Just a heads up to anyone that's wondering... this mod is NOT compatible with the original, standalone version of RI - Primary Needs. (http://www.nexusmods.com/fallout3/mods/2125/?)
  5. doctorzero0
    doctorzero0
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    Excellent mod. Lots of variety, and being able to cook items on the road is pretty useful. Not to mention the coffee.
  6. consumerofworlds
    consumerofworlds
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    I would like to find to location too all of the recipes can anybody help?
  7. thepitbull93
    thepitbull93
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    I've found an incompatibility issue with Simple Needs. The "dirty water" and the "purified water" don't increase the thirsty status.
  8. SevRickman
    SevRickman
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    Hi, I just downloaded this excellent mod, but found that it conflicts with the CRAFT mod, my game won't load with both activated. I have all the DLC and CRAFT is the only other game modification mod that I use. I don't use hunger mods or FWE or anything. I do use GNR expanded and DCInteriors, but that's it. Help?
  9. poopcha
    poopcha
    • supporter
    • 1 kudos
    my game crashes when i uninstall this mod... i mean, the mod is good in all, i... i guess... i guess I'll just leave it on there then...

    Edit-
    oops never-mind maybe, i think it was my bashed patch, cause it still had the mod in it. merged in it i think. whatever..
  10. jal4568
    jal4568
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    • 1 kudos
    Hello, great mod. Everything works fine. However, I'm using an alternate start mod & would like to add 1 or 2 cookbooks via the console. Can't quite figure out the correct FormIDs for it. I opened the mod in FO3Edit but those ids don't work via player.additem in-game. Am I doing something wrong?

    Example - "Bug Bites", FormID in FO3Edit (070051EB) does not work w/ player.additem

    Edit - Nevermind. Figured it out. First 2 digits change based on mod order. Great mod!