Any chance for a compatibility version with the hardcore mode ported from New Vegas?
https://www.nexusmods.com/fallout3/mods/23874
Some items are spawning in as old school FO3 items with instant healing and no FOD or H2O stats, and other items are spawning in with new stats... I have two different versions of stimpacks in my inventory
Greetings. I apologize in advance if I missed something important. I'm still learning about all this modding stuff, so I don't quite understand this error I'm getting in the Vortex mod loader.
I get something that says the mod is incompatible. When I click for more information, it says this, "FalloutFood.bsa - is loaded by FalloutFood.esp, but is intended for use in Oblivion."
I did a small bit of internet research to find out more about these types of files, and learned that esp files can be used to extract bsa files, or something to that effect. I'm not quite sure how to go about this though.
Votex will say about few other mods, what it mean's from what I googled, is some mods used another games creation kit to create mods for this game, Because and I think, creation kit for fo3 wasn't out yet...
Hello Was looking for something to cook food in game, and not have rads every time I ate something after cooking it , but the coffee side of this, in the description -- " Activate an urn with a coffee cup in the player's inventory to receive a piping hot cup of coffee " will this conflict with the coffee mod Animated and Functionals Coffee Brewers https://www.nexusmods.com/fallout3/mods/23878 ?? Guess I'll find out , and report back ... Re Edit - Ok I wont be keeping this mod, it actually replaces that coffee machine with this one and things gives +rads coffee =/ the other one gives you just coffee * more animation than anything _) gives you per +1 And from I saw so far, much of the food gave you higher rad , wait what ?? =/
EDIT: Nevermind. I started using FWE instead and everything seems to be working. Many thanks for this! This mod plus the primary needs element of FWE almost makes for a Falloutesque version of Necessities of Morrowind. Just a heads up to anyone that's wondering... this mod is NOT compatible with the original, standalone version of RI - Primary Needs. (http://www.nexusmods.com/fallout3/mods/2125/?)
Hi, I just downloaded this excellent mod, but found that it conflicts with the CRAFT mod, my game won't load with both activated. I have all the DLC and CRAFT is the only other game modification mod that I use. I don't use hunger mods or FWE or anything. I do use GNR expanded and DCInteriors, but that's it. Help?
Hello, great mod. Everything works fine. However, I'm using an alternate start mod & would like to add 1 or 2 cookbooks via the console. Can't quite figure out the correct FormIDs for it. I opened the mod in FO3Edit but those ids don't work via player.additem in-game. Am I doing something wrong?
Example - "Bug Bites", FormID in FO3Edit (070051EB) does not work w/ player.additem
Edit - Nevermind. Figured it out. First 2 digits change based on mod order. Great mod!
106 comments
https://www.nexusmods.com/fallout3/mods/23874
Some items are spawning in as old school FO3 items with instant healing and no FOD or H2O stats, and other items are spawning in with new stats... I have two different versions of stimpacks in my inventory
I get something that says the mod is incompatible. When I click for more information, it says this, "FalloutFood.bsa - is loaded by FalloutFood.esp, but is intended for use in Oblivion."
I did a small bit of internet research to find out more about these types of files, and learned that esp files can be used to extract bsa files, or something to that effect. I'm not quite sure how to go about this though.
Because and I think, creation kit for fo3 wasn't out yet...
Was looking for something to cook food in game, and not have rads every time I ate something after cooking it , but the coffee side of this, in the description -- " Activate an urn with a coffee cup in the player's inventory to receive a piping hot cup of coffee " will this conflict with the coffee mod Animated and Functionals Coffee Brewers https://www.nexusmods.com/fallout3/mods/23878 ??
Guess I'll find out , and report back ...
Re Edit - Ok I wont be keeping this mod, it actually replaces that coffee machine with this one and things gives +rads coffee =/ the other one gives you just coffee * more animation than anything _) gives you per +1
And from I saw so far, much of the food gave you higher rad , wait what ?? =/
Just a heads up to anyone that's wondering... this mod is NOT compatible with the original, standalone version of RI - Primary Needs. (http://www.nexusmods.com/fallout3/mods/2125/?)
Edit-
oops never-mind maybe, i think it was my bashed patch, cause it still had the mod in it. merged in it i think. whatever..
Example - "Bug Bites", FormID in FO3Edit (070051EB) does not work w/ player.additem
Edit - Nevermind. Figured it out. First 2 digits change based on mod order. Great mod!