Fallout 3
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Drag0ntamer

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Drag0ntamer

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12 comments

  1. dragonis1221
    dragonis1221
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    I cant remember the alien blaster having such low quality detail???? anyway nice mod, Fujikids is kinda better but I'll use this if I want the original texture but in HD
  2. Drag0ntamer
    Drag0ntamer
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    As mentioned on the description...

    This texture is part of my UWWUT - Unique Weapons With Unique Textures. It also has a hi-res version of Firelance in addition to all uniques having unique textures.
  3. penguin665
    penguin665
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    If possible you should make a new release that uses this texture for the firelance as well.
  4. Drag0ntamer
    Drag0ntamer
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    Yeah, I,m not sure why it's broken, but it doesn't work for me either. Here's a link in case it doesn't work for others.

    http://www.bethsoft.com/bgsforums/index.php?showtopic=987718
  5. Drag0ntamer
    Drag0ntamer
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    Yeah, if you don't want to use the textures then you don't have to. I personally like to see greater detail in third person as well as 1stperson, and since this is a unique weapon it means you're most likely never going to run across a group with it, it you come across anyone with it at all.
  6. Madcat221
    Madcat221
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    The purpose of the firstperson/non-firstperson textures is to reduce texture load on the video RAM. Since you're probably not gonna need that level of detail when anyone else is holding it, it's just wasted VRAM. Optimization is done by whittling little bits off of everything, and optimization is crucial for realtime rendering. Doing stuff like this opens up the "If he doesn't have to, why do I?" can of worms.
  7. Drag0ntamer
    Drag0ntamer
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    Thanks <img class="> Don't forget to rate if you like it!
  8. WarThug
    WarThug
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    my god, shame on you Bethesda for releasing such a god-awful low-res texture, thx for the fix Drag0n
  9. Drag0ntamer
    Drag0ntamer
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    @ WarThug: That Before and After pic is the 1st person texture. Yes, it was that LOW res, which is why I made it better <img class=">

    @ a62172: The 1st person texture size (1024) is the same just higher res with more detail. The world model is now the same higher detail texture as the 1st person. So it went from 256 to 1024 <img class="> Same for the normal maps etc.
  10. WarThug
    WarThug
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    • 92 kudos
    holy... are you sure it used to be that low-rez before or is that just the world-model texture?