Hey so the Escort Quest has permanently disabled Fast Travel across all of my save files and I can't reverse it, idk how you did it but you actually made a script that griefs game copies lol
I believe it is this, for some reason the Message boxes are not working, so it isn't triggering the quest, Because it's constantly trying to run the menu, it's setting my fast travel to 0. I'd recommend finding a way to condition this line of code in MTCwtEscortQuestScript. For now, anyone who is stuck with this same glitch, simply open the mod in geck and find MTCwtEscortQuest then open it's script, go to the bottom and change the Value to 1, that way the mod can no longer stop you from fast travelling forever.
Not being able kill a thief that just stole 700 caps from me is what ruins the mod, if u don't mind that though, go ahead and download the mod... It's nice to see the map a bit more crowded with travellers and traders
I do not like the thief events at all. - Thief doesn't go hostile, nor does it change faction. Meaning that the thief is still part of the Travelers faction, and an attack on the thief will result in any other nearby travelers gangbanging you. - No way to resolve the thief event without Karma loss. You lose Karma for pickpocketing your money back, you lose Karma for killing the thief, you lose Karma for killing the other travelers who think this is now a Brazzers video and you're the "star" waiting for a hard pounding. Considering how brutal wasteland justice is otherwise, you shouldn't be punished for dealing harshly with the little bastards.
Otherwise, lag issues aside the extra people on the roads and forging cross country are rather nice. The escort missions aren't really worth it normally because they'll take you across the map - not so big a deal for a quiet or lightly modded game, a serious one for a heavily modded game with extra spawns or the like. They are very trigger happy, and are very good at getting themselves killed.
As an idea it's great, it populates the Wasteland and makes me wanna go out and explore. Reminds me of similar Skyrim mods that populated the roads with travelers and factions.
However... this mod freezes my PC, to the point I have to call the task manager and kill the app. I really wish it worked, but it doesn't for me.
Works well. Really like the additional non-hostile life in the wastes. NPC inventory is affected by the other mods I am using for weapons and apparel which is nice.
Note. - Make sure you download the correct file - MTCWastelandTravellers 2_2 - this is the only one you need. - The optional 'Crowded' esp's have will (unintentionally) rename a few cells to their Italian equivalents - this can easily be fixed in FO3Edit if you find it unbearable. - If you have face/body colour mismatches, this is not the fault of this mod. You will need to learn how to correctly install mods.
Dude, really? "If you have face/body colour mismatches, this is not the fault of this mod. You will need to learn how to correctly install mods."
Please tell me I misheard, because you, just assumed, I, as well as most other people on this post section who're experiencing the same thing regarding discoloration of traveller faces and bodies, just assume we're inadequate.
Let me fill you in, I've been modding Bethesda games and games outside of the Bethesda make for over fifteen years of self-taught experience with little in the way of needing to follow guides. Don't dictate to others that they're inadequate and/or inept. Because I am not the only one with this much experience in modding, there's others on this post too who're the same, your self-righteous attitude needs to be tempered. Because tying everyone with the same brush is what nets you a verbal whipping.
Evidently this mod is over ten years old and has fell into redundancy. It's no longer being supported nor are there any patches for this issue. None of the other mods I use are giving me the issues represented by this mod.
Not counting modded games outside of Bethesda like Warhammer 40,000: Dawn of War - Soulstorm for example, I have a stable Fallout 3 of 125 mods, stable Fallout 4 of 440 mods, stable Fallout New Vegas with 305 mods and a stable Skyrim: Special Edition of 755 mods, and then there's a good 200 mods for Morrowind which is also stable last I checked. All working I might add, as intended.
So before you go around spewing your sheltered judgements buddy, take a good look at the facts on the posts here. Good for you if you by miracle got the colors all working for you, like I've always said, it depends on mod setup, rig, INI File checks, conflict resolutions and hell, plain ol' luck. It's not right to make narrow minded assumptions based on how things are working for you, for all I know you could be lying anyway and trolling. But posting merely for the sake of being a fool trying to look high and mighty is ridiculous. Had you pitched your "notes" in a more polite and helpful way, I wouldn't be here giving strict advice against it.
So in future, keep an open mind, because there's people out there who cannot get Oblivion working like myself for reasons quite obviously Beth-Related. There's people out there who can't get Fallout 3 working, or Fallout: New Vegas or even Morrowind. It all just depends on conditions.
It's all down to perspective essentially, high horsing everyone just because it is working for you while others are struggling to get the colors on NPCs to play ball, isn't doing anybody any favors. Not even you.
I know this old post but I had to re-read it several times, to make sure I did not 'miss something'.
- The optional 'Crowded' esp's have will (unintentionally) rename a few cells to their Italian equivalents - this can easily be fixed in FO3Edit if you find it unbearable.
No, it's a BUG ... intentional or not ... it IS A BUG and honestly it should be fixed, IMHO.
I have successfully made it work with TTW using the conversion guide. If MTC ever replies my permission request to publish in new vegas mods, I'll upload it then start converting the setup to MCM.
Hello, I have a strange bug and it is that when I install the mod it does not let me do fast trips! It tells me that I cannot use it in these monetos, I tried with a new game and after a while the bug returns, why is it? I uninstalled it and it fixed it :/
355 comments
I believe it is this, for some reason the Message boxes are not working, so it isn't triggering the quest, Because it's constantly trying to run the menu, it's setting my fast travel to 0. I'd recommend finding a way to condition this line of code in MTCwtEscortQuestScript. For now, anyone who is stuck with this same glitch, simply open the mod in geck and find MTCwtEscortQuest then open it's script, go to the bottom and change the Value to 1, that way the mod can no longer stop you from fast travelling forever.
- Thief doesn't go hostile, nor does it change faction. Meaning that the thief is still part of the Travelers faction, and an attack on the thief will result in any other nearby travelers gangbanging you.
- No way to resolve the thief event without Karma loss. You lose Karma for pickpocketing your money back, you lose Karma for killing the thief, you lose Karma for killing the other travelers who think this is now a Brazzers video and you're the "star" waiting for a hard pounding. Considering how brutal wasteland justice is otherwise, you shouldn't be punished for dealing harshly with the little bastards.
Otherwise, lag issues aside the extra people on the roads and forging cross country are rather nice. The escort missions aren't really worth it normally because they'll take you across the map - not so big a deal for a quiet or lightly modded game, a serious one for a heavily modded game with extra spawns or the like. They are very trigger happy, and are very good at getting themselves killed.
However... this mod freezes my PC, to the point I have to call the task manager and kill the app. I really wish it worked, but it doesn't for me.
I don't speak or read
FrenchItalian, please do not take that personally.It happens with the:
- MTC Wasteland Travellers (optional)-Crowded Cities.esp activated.
The main MOD:
- MTC Wasteland Travellers.esp
Does *NOT* create the
FrenchItalian translation.Any help would be appreciated as this is rather annoying, 2/b honest.
Okay, so I read down below - ( found it was Italian and not French ) - that the two other ESP do not use as the do this.
It would be nice if this got fixed. :-)
Note.
- Make sure you download the correct file - MTCWastelandTravellers 2_2 - this is the only one you need.
- The optional 'Crowded' esp's have will (unintentionally) rename a few cells to their Italian equivalents - this can easily be fixed in FO3Edit if you find it unbearable.
- If you have face/body colour mismatches, this is not the fault of this mod. You will need to learn how to correctly install mods.
Please tell me I misheard, because you, just assumed, I, as well as most other people on this post section who're experiencing the same thing regarding discoloration of traveller faces and bodies, just assume we're inadequate.
Let me fill you in, I've been modding Bethesda games and games outside of the Bethesda make for over fifteen years of self-taught experience with little in the way of needing to follow guides. Don't dictate to others that they're inadequate and/or inept. Because I am not the only one with this much experience in modding, there's others on this post too who're the same, your self-righteous attitude needs to be tempered. Because tying everyone with the same brush is what nets you a verbal whipping.
Evidently this mod is over ten years old and has fell into redundancy. It's no longer being supported nor are there any patches for this issue. None of the other mods I use are giving me the issues represented by this mod.
Not counting modded games outside of Bethesda like Warhammer 40,000: Dawn of War - Soulstorm for example, I have a stable Fallout 3 of 125 mods, stable Fallout 4 of 440 mods, stable Fallout New Vegas with 305 mods and a stable Skyrim: Special Edition of 755 mods, and then there's a good 200 mods for Morrowind which is also stable last I checked. All working I might add, as intended.
So before you go around spewing your sheltered judgements buddy, take a good look at the facts on the posts here. Good for you if you by miracle got the colors all working for you, like I've always said, it depends on mod setup, rig, INI File checks, conflict resolutions and hell, plain ol' luck. It's not right to make narrow minded assumptions based on how things are working for you, for all I know you could be lying anyway and trolling. But posting merely for the sake of being a fool trying to look high and mighty is ridiculous. Had you pitched your "notes" in a more polite and helpful way, I wouldn't be here giving strict advice against it.
So in future, keep an open mind, because there's people out there who cannot get Oblivion working like myself for reasons quite obviously Beth-Related. There's people out there who can't get Fallout 3 working, or Fallout: New Vegas or even Morrowind. It all just depends on conditions.
It's all down to perspective essentially, high horsing everyone just because it is working for you while others are struggling to get the colors on NPCs to play ball, isn't doing anybody any favors. Not even you.
Have a good day, take care.
- The optional 'Crowded' esp's have will (unintentionally) rename a few cells to their Italian equivalents - this can easily be fixed in FO3Edit if you find it unbearable.
No, it's a BUG ... intentional or not ... it IS A BUG and honestly it should be fixed, IMHO.