Created by Cker
Chapel & Recreation Room by SamInsanity
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[IMPORTANT]
I haven't worked on the mod in over a year now, I'm simply too busy to finish the questlog I started, I will remove the questline data (and clean up what's left), and fix whatever else I can find wrong in the vault, I don't have enough time to dedicate anymore, and i'm sorry for anyone who like expansive style mods, but maybe some other time.
Changelog;
Version 1.00
- Initial Release
Version 1.01
- Fixed the greenrock dew stash box so it actually has a respawning stash of greenrock dew
- Added a display/trophy room which can be accessed through the armory
- Navmeshed the entire vault
Version V1.02
- Added an NPC trader/repair who is sited in a room to the left of the reactor entrance.
- Added a security NPC to the vault entrance
- Added the Vault Caretakers Trading and Sleeping Quarters
- Minor changes, tweaks etc e.g. you didnt notice the gun stand that was magically floating did you =P
Version V1.03
- Improved the chapel, now it looks and feels more appropriate, with better to use items and a spellchecked note.
- Couches and Coffee Table added to recreation room.
- Storage crates added to display room.
- The entrance to the series of quests I am making has been placed in the misc room, it is inaccessible at the moment.
- Other minor tweaks and fixes.
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Description
[Apologies for taking forever to release any further versions of my mod, or to try scripting, I gave it a shot but found it too difficult and gave up.]
[I decided recently to finish the small parts of what I started, but I can't get the hang of questline scripts, so I haven't included my extremely buggy quest version]
[IMPORTANT, the storage crates have been changed to a different container type, move all items out of your storage before updating the mod]
[I am still working on introducing an introduction quest to the vault, hopefully my next version will have a simple but fun quest to make this vault not completely free =D]
Located directly right after exiting vault 101.
I designed this vault largely as a means to follow the GECK tutorial, however after I had completed the tutorial vault I decided on re-doing it, upgrading it, modifying it and expanding it to become my own personal vault.
The vault is not a dungeon crawl, it is a house, with many different rooms serving different purposes. I designed and built the vault in December and ever since then only worked on it every once in a while when I was bored.
In the end I believe I have a VaultMod that I feel the rest of the community may wish to try, unfortunatly I still believe the mod is still unfinished, and I will continue working on it to upgrade functionality.
I am not skilled in scripting, my vault has no scripts to make it more lively and fun to inhabit, I hope community members can give advice here to enable me to expand the functionality of the vault.
There is no Bobblehead Stand, getting it to work just proved impossible, maybe later i'll be able to add it in.
Rooms of your Private Vault:
- Entrance Vault Room (Security checkpoint having quick to access storage crates).
- Reactor room currently possessing no functionality.
- Storage room with many crates to store items in(They are secure, the crates do not respawn).
- A Bathroom
- A Dormitory (With kitchen and Nuka-Cola Machine).
- A Private Bedroom
- Medical Clinic (With My-First-Infirmary and Chemistry-Set)
- Miscellaneous Room (Pet Molerat, ele-naturale bed, eating area)
- Chapel (SamInsanity took my chapel and converted it to worship the rock, you can find some interesting treasure here).
- Armory (Plenty of storage and practice range)
- Recreation Room
- Display/Trophy Room (Platforms for mannequins and trophy stands)
- Vault Caretaker's quarters, with trading and repair services of 100.
This vault is my first attempt at modding, but I believe it is worthwhile and has much potential to be improved. There is no associated glitches or instability I have yet found, and I have adhered to the modders principle of not affecting other cells or items, so you don't need to worry about vault whatever being turned into confetti.
The vault directly affects the worldspace of the hill to the right of Vault 101, any other mods affecting that space will conflict.