Fallout 3
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qzilla

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quetzilla

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OUTDATED Go here for the new version Adds Traits back to the Game. These are 12 special Perks that can only be selected at level 2, carried over from the original 2 games.

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OUTDATED
Go here for the new version

Traits are effectively Perks which are only selectable at level 2. The effects have mostly been carried over from Fallout 1 and Fallout 2. Where possible they replace existing Perks which were based on Traits (such as Chemist, Finesse, etc.). Since Gunslinger has become One Hander, Commando has been made unselectable (this will NOT cause problems with existing characters).

The 12 Traits are:
Bloody Mess
Bruiser
Clean Living
Fast Shot
Finesse
Good Natured
Heavy Handed
Junkie
Kamikaze
Night Person
One Hander
Small Frame

I left Fast Metabolism as a Perk because the Trait version was always terrible. I left Gifted out because it was always unbalanced. I left out Skilled and Jinxed because they don't really fit into the new game mechanics (no critical failures, etc.) Sex Appeal was left out as it's basically accounted for by Black Widow/Ladykiller. Chem Resistant became Clean Living because that was the new name for Van Buren. I then changed Chem Reliant to Junkie to better fit in with the other names.

Details on exactly what the Traits do (as compared to the originals) are in the included readme file. I've done my best to make the numbers balanced while staying true to the spirit of the originals, but if you find one that is unbalanced, please let me know and I'll take a look at fixing it for the next version.

In the future I'll be changing this so that you can select up to 2 perks at the start of the game (probably after the SPECIAL book is read, and then again before leaving). For now you just have to pick one at level 2 instead of another perk.

Note: I have included .dds icons for all the Traits... except they're all the same image. If anyone wants to convert the original icons for these over to .dds for me, that would be great (it's why I gave them all their own files).