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MalcomGTX

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MalcomGTX

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42 comments

  1. SaiyanElite
    SaiyanElite
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    • 4 kudos
    Does this mod work nicely with an ENB'd Fallout?
    1. MalcomGTX
      MalcomGTX
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      • 28 kudos
      It shouldn't have any issues, ENB is a postprocess so there should be no conflict.
  2. SentaiBrad
    SentaiBrad
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    • 5 kudos
    This mod, in theory is awesome. I just didn't see any FPS increase, or maybe I didn't use it long enough to notice? One of the main reasons I even stopped using this was a very annoying feature. Most of my small gun's Muzzle Flash were graphical glitches.
    My 10mm SMG and regular 10mm gun's muzzle flash were horrible looking. Shooting a rocket, or a gun that was silenced didn't reproduce this effect though.

    Otherwise a very outstanding mod.
  3. alec6694
    alec6694
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    • 12 kudos
    The creatures textures addon is incompatible with MMM because it uses its own textures for vanilla creatures, it causes vanilla creatures to be invisible
  4. alec6694
    alec6694
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    • 12 kudos
    damn it smoothes my FPS so much in megaton, however outdoors it crashes immediately...

    Edit: works perfectly now, I forgot to put HDR on
  5. JimboUK
    JimboUK
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    After installing, my game keeps crashing when I try to load a savegame. Can anyone help?


    Have you done your Archive Invalidation?
  6. SuicidalDeviant
    SuicidalDeviant
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    • 0 kudos
    After installing, my game keeps crashing when I try to load a savegame. Can anyone help?
  7. Shanxtadeu
    Shanxtadeu
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    • 0 kudos
    hello guys how i 'install' this mod?

    Thanks
  8. Shanxtadeu
    Shanxtadeu
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    • 0 kudos
    Some1 can help me?

    how i 'install' these textures?
  9. Popsicle
    Popsicle
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    While I have a nice rig, I have to admit that this gave a noticeable boost outside when in use with some of the hi-rez land/rock/road mods.

    Two things though:

    In Tenpenny Tower, on the second floor, the walls are completely black - I have no clue why, they appear to have n-maps applied though over this blackness

    In Paradise Falls, there are parts of buildings where bricks are suppossed to be, but instead there is plain blackness.

    I'll up some images later, maybe this isn't your mods doing - I am assuming so since I am only using a weapon mods and 1 terrain, 1 rock texture mod.


    After a bit of testing I found that deleting the dungeons/neoclassical folder fixes the Tenpenny Tower and Jefferson Memorial texture problems.

    Removing the paradisefallsedgetrim01.dds in the architecture folder also fixes the issues in Paradise Falls.

    Hope this helps.
  10. JimboUK
    JimboUK
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    ...inside the Jefferson Memorial things have gone a bit weird.

    http://img206.imageshack.us/img206/626/fal...10016073zp9.jpg

    The same problem exists on the upper floors on Tenpenny Tower too. I've reinstalled the mod and used FOMM for the Archive invalidation. I'm using the 8.12 drivers with a Radeon 3870HD 512MB if that helps.


    Good news and mildly irritating news: Your request is one of the first to include information pertinent to solving the issue on the first post! :thanks:

    The mildly irritating news is that the Archiveinvalidation.txt generated by FOMM is your problem. The only way I could avoid that issue on my machine is to use Archiveinvalidation Invalidated. Which luckily takes 10 seconds to install and never needs to be run again. I think the issue is that the archiveinvalidation.txt is too large when using this mod in conjunction with a land replacer, and so the engine messes up in some places. Just use Invalidated and you won't ever have to worry about that kind of junk again.

    Good Luck!


    Well I finally got around to trying it and the problem is still there <img class=">

    http://img16.imageshack.us/img16/443/blackwallsug4.jpg

    Archiveinvalidation Invalidated didn't do the trick for me. Oh well it's still a godsend, I don't mind putting up with 2 small odd looking areas as now I can use large textures without crashing. <img class=">