Fallout 3

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Puce Moose

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Puce Moose

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1480 comments

  1. gameinspector
    gameinspector
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    Dickerton's experiencing a skill issue imho. I admit to looking at a guide for the gallery puzzle, but it turned out the only reason I didn't get it by myself was that I myself was experiencing a skill issue and completely missed a very obvious clue (different FRAME... of COURSE... c'mon man, it was 1am at the time). The rest of it I sorted by myself and I thought it was fun as hell. Finding Manchester himself was a really cool touch, don't wanna spoil, but it felt very in-keeping with the overall tone of the existing F3 worldbuilding. 

    I have Wasteland Interiors installed as well, and not being 100% sure whether I was coming across the correct Manchester quest location or an Interiors feature really made it feel like I was exploring new grounds. I will forever remain a Moose stan, 10/10
  2. proviewpt1
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    hi everyone, i have a strange glitch with this mod so i have the Tiger Malayan repaired and when i kill a human enemy with it, their corpse will suddenly have a fedora on their head!

    does anyone knows a fix to this?
  3. CoronaV
    CoronaV
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    Anybody got a guide on where all the Easter potatoes are? Or for that matter, where all the Easter goodies are in all of Puce Mooses' mods? Trying to find all the hidden stuff and it feels like there is so much.
  4. kamikazes
    kamikazes
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    Is there a limit to AI circuitry? the 1st one you can get after you open the safe. but the 2nd one you must build. The build part is glitchy. I have all the necessary components yet I can't build more. The prompt does not show up on the terminal. Reload an earlier save allow me to build one circuitry from the terminal yet after that even with all the components in my inventory no prompt will show up. 
    Also, this mod conflict with a mod called "a quest for heaven 3 -deep blue" mod. It causes CTD
    Replay this mod again. Got CTD when fast travel/save. Reload an earlier save, play Mr.Manchester Jingle in front of his quarter security door fix the issue. For some reason , you could unlock the door as soon you got the picture, Mr Manchester jingle from Saul' shack and the activated security keycard. I think the script got messed up when I don't play the jingle but the game don't know yet so it keep playing until it realized that it not supposed to happen.  
  5. dieter1965
    dieter1965
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    Want to use it as a companion home - but they fall down through the open walls.
    Is it possible, to built a railing ?
  6. MrWasteland
    MrWasteland
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    In case you are stuck in some puzzle I made a walkthrough of this mod. You can find it here: https://youtube.com/playlist?list=PLywUlYBrpVO5zod71b_dX0R-Lg0mVP6fZ
    1. RachelRoth
      RachelRoth
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      My hero! 
    2. xENJAJVEx
      xENJAJVEx
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      Thanks! Subbed.
    3. dieter1965
      dieter1965
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      Very informative and good video - thanks.
  7. xENJAJVEx
    xENJAJVEx
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    Anyone know the solution to the diagnostic code "BQX" at the Robot Repair Center? I didn't graduate Harvard so.. lol. I'm sure it's obvious, I worked out the fuse box one myself. So chuffed. But had to cheat on the gallery one sadly. I figured it was something to do with the lights and doing them in order but it didn't work out. Anyway, until I can get the answer I'll go do some other things in game. Enjoying the mod overall though, it's very interesting. Love a good story but my brain is a fart.
    edit: Got it. https://youtu.be/sAOykxQFlCs?t=860 
  8. Dickerton
    Dickerton
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    This is a bit of advice I think Puce Moose desperately needs:  Here.

    Granted, it's pertaining to a different and mostly obsolescent genre, but much of what Ron Gilbert parsed here is still pertinent for this author's mods.  Obtuseness isn't clever.  It's frustratingly irrational.  That being said, Puce's mods could be SO much better than what they are were they designed with player awareness and logical consistency in mind.  The Mantis Imperative was by and large his best mod simply by defaulting to the fact that it wasn't operant upon the assumption that the player is skilled in psychometry and/or telepathy despite the poor introduction with initial icon telling the player to hold up the Mantis token being used again for a firearm that needed to be equipped instead of held up with little in the way of context to differentiate the appropriate action.  Annoying, but it wasn't that bad.  It was still good.  Really liked the Pulowski Shelter trick with the deathclaw and the gas.  Granted, I just beat the thing to death with my bare hands the first time out of reflex, but I reloaded a save to do things the proper way out of respect for a cool idea.  A great sign of things to potentially come from Puce.  But the rest of them?  Good God.  A one way ticket to Aneurysm Town.  You shouldn't have to discern author intent to uncover the puzzle before even knowing what the puzzle even is in the first place.  Flipping a tiny switch under a table that's all but invisible in an operation area as large as the Manchester Estate to DROP A TINY KEY?!  What?  Why?!   

    It feels arbitrary.  Irrational.  Loosely connected.  At least the Mantis Imperative was contained in a clearly defined space wherein you had a finite area of operations to explore.  You had a single haystack with a baseball hidden inside to find in order to throw and hit a button to open a clearly defined exit in metaphorical terms.  This mod is like asking the player to find ten Playboy magazines hidden in the state of New Jersey without even knowing why you need them in the first place.  And Puce Moose has proven he's better than this.   I sadly can't endorse this mod.  I apologize.     
  9. CoronaV
    CoronaV
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    Any suggestions on leveling the MTS-400 faster? I finally decided to use it only to witness it dying promptly to a raider with a baseball bat. Any good place to grind, or a console command to add the CDUs needed to level it up?
    1. Coldheart2236
      Coldheart2236
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      One thing you could try is clicking on it in the console when it's deployed, type gbo (FOSE required) and then use the setessential <base ID> 1 command on the base ID. This will of course make the MTS-400 invincible, but it will definitely help with levelling it up.
  10. KresoX
    KresoX
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    I finally played this a decade later and it's really good :-) There's lots of puzzles, so this might come in handy: https://web.archive.org/web/20141121203732/http://www.pucemoose.com/aewmm.htm