2638 comments

  1. chucksteel
    chucksteel
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    D.C. Interiors Combo Edition v2.9.2: (03/01/19)

    • Updated Gnome Meshes, 
    • Static Gnomes in the Gnome Home are now Activators with comments, 
    • Fixed LOD issues in Glass Windows cells, 

    After Publishing TTW Interiors for NV I thought I might as well update D.C. Interiors with some of the new meshes and features I added in that mod. this is a small update with just some fun stuff and better LOD. 
  2. Vinny953
    Vinny953
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    I'm not a modder by any means, but I did follow the instructions at 'Fixing Navmesh Deletion Tutorial' in the CK website and well, it worked.
    LOOT no longer sees a problem with the mod, and no deleted records in xEdit either.

    Here's a link to my file. It's just an .esm replacer, so you still need to download the main DC Interiors file here. And should the author themselves ever update the mod, then I'll take down the file.

    Other than that, this is a fantastic mod that makes me want to explore the Capital Wasteland again.
    Cheers~
    1. qian73
      qian73
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      Thanks!!!
    2. deleted131028143
      deleted131028143
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      • 1 kudos
      Thank you so much for this!
    3. Endovelicous
      Endovelicous
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      Many thanks, worked very well
    4. deleted146070978
      deleted146070978
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      • 1 kudos
      bump
    5. streetyson
      streetyson
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      bump and kudos.
    6. cocopop1888
      cocopop1888
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      thank you so much !!!
    7. FFantasykid69
      FFantasykid69
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      TY
    8. csg1928
      csg1928
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      Awesome work! Thank you
    9. Tigertank0506
      Tigertank0506
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      • 5 kudos
      thank so much
    10. shotgunmessage
      shotgunmessage
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      Thanks!
    11. saitofutoshi88
      saitofutoshi88
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      Thanks :D
    12. warholian
      warholian
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      Thanks x1000 for this. In my mod list of active plugins (117 of 145) this plugin always stuck out as the most troubled one, and even if the game works and is stable, knowing that this plugin was buggy was at least a constant visual nuisance on LOOT. This is what I always got:

      FO3Edit v4.0.2e found 24 ITM records and 4 deleted navmeshes. It is strongly recommended not to use mods that contain deleted navmeshes as they're known to cause crashes. Deleted navmeshes must be corrected manually (a complex process that should be done by the mod author). More information on deleted navmeshes is provided here.

      I have been procrastinating the chore of learning how to clean mods since like forever. I've been modding Beth games for more than a decade now and still haven't cleaned any plugins. Learning to use Wrye Flash to bashpatch the game was the farthest I went, otherwise it becomes work instead of leisure, right?

      Hopefully the odd crashes here and there I have (always after ~2 hours of constant play) will end with your version of DC Interiors. Again, thanks a lot!
    13. Gith0
      Gith0
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      Thank you, can't believe someone made a fix for this! ^_^
    14. drhamm
      drhamm
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      • 82 kudos
      Thanks, and kudos!
    15. JojoBlue
      JojoBlue
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      You are an actual goddamn superhero, thank you so much! <3
    16. Harzark
      Harzark
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      Bro, thank you
    17. dpsampson
      dpsampson
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      Oh, wow! Kudos and thanks a thousand, Vinny953!

      Looking forward to trying this out wandering around the DC ruins... ;-)
    18. astrob0y
      astrob0y
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      thanks a ton :)
    19. Masterlix1982
      Masterlix1982
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      Kudos.
    20. pureblood20
      pureblood20
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      if your still checking comments, the download doesnt work anymore, can you please fix it?
    21. Vinny953
      Vinny953
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      @pureblood20 Oh the download link is still working. The first link was the old tutorial on the CK website, the second link still works
    22. TheDarthRevan
      TheDarthRevan
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      Thank you so much! I appreciate the time and effort that went into fixing this mod. Kudos to you!
    23. MutantModsYT
      MutantModsYT
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      • 59 kudos
      bump
    24. Raggs2122
      Raggs2122
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      Natty bump-o
    25. Raggs2122
      Raggs2122
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      Bump (this needs to remain visible/wish it was pinned *sad face*)
  3. Farblemarble22
    Farblemarble22
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    I just want to know what happens when you walk up to a door with this mod installed, i just want to know whats vanilla and whats not. For example does it say (DCI) at the end of every name so i can differentiate?
    1. Raggs2122
      Raggs2122
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      No. They aren't flagged in game as modded content. Pretty sure if you open the console and select a door in question it will let you know what mod it's a part of. To be honest, some of the interiors are so wacky you'll instinctively know it's DC Interiors. Another Interior took a more vanilla approach.
  4. Starryoak
    Starryoak
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    Textures in the Pipboy for all the magazines are completely borked/appear as Missingno style blocks; is there any fix for this? I turned archive invalidation on. I also ran FO3edit, and what this did was make the Missingno style block change to loading about 15% of the image; I initially thought that it was only the Eyeful magazine, but it seems every pipboy image that is unique to this DLC is just a mess of pixels. 
  5. KuziaDomovoi
    KuziaDomovoi
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    Здравствуйте! Не подскажете, что за здание с закрытыми дверями - Башни Такома ? Через консольную дверь открыть не получается, возможно они недоступны - но на карте предоставлены.
  6. sundog005
    sundog005
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    Great mod, amazing mod honestly endorsed a longggg time ago and unlike some puritanical fun sponges out there, I appreciate all the pin up stuff, it's fun and fits the era well. I will say though a patch to remove all or some of the baby molerat infestations would be very much appreciated, or atleast just have one *nest* area with them in each building. One or two in every room doing that obnoxious heavy breathing sound which all molerats do, that is tied to the effects volume gives me a bit of a headache. I resorted to just using the Killall command in the console honestly. BUT that's literally my only gripe and I can just use the console as I said. Love the mod hope it continues if Bethesda ever release another Fallout.

    P.S I also use the uncensored version of your mod in FNV as someone who claimed to be *cleaning up* things just took all the pin up books out like a Chinese Communist Censor Office, Officer Lol. Claiming they did it to stop *save bloat* which i have NEVER had a problem with 14-15 years of playing these games. Was very sad to see someone did that honestly it just felt political not mod or game health related at all.
  7. Vicelover101
    Vicelover101
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    we NEED this mod in TTW 3.3
  8. Ryker61
    Ryker61
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    I didn't see any installation instructions so I'm assuming it's just a simple drag'n'drop into the datafolder?
    1. Heathcliff08
      Heathcliff08
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      Mod manager always 
  9. harleeknight
    harleeknight
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    What is the trick with the Delta Electronics Project Incentive Safe? Has anybody solved it?
    1. wolf001
      wolf001
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      100% u must have to open that  save, there are 3 terminals 1. click  on 30% option 2. click on 50% option 3.click on 20% option if u check that save terminal will tell u wath amount u have for example 110% ,130% etc. dont ask wich is wich i just try as long i got 100%
  10. VirusZ
    VirusZ
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    Guys, is this mod just adds explorable interiors or it also fills them with loot?
    Thanks
    1. kelticpete
      kelticpete
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      I think it  adds explorable interiors with minor loot. Lots of odd stuff added.

      Mostly a flavor mod. One easy thing to do would be to add notes/computer entries.... I would be willing to help with that. 
       
      I am unsure if the mod adds good loot or unique items. 
  11. Hello, I've been using this mod since the beginning of my 70 hour save and I am wondering if interior locations respawn enemies? I've been trying to "clear" every house for loot and unique items but I can't tell if some have respawned enemies. This would make things INCREDIBLY tedious if so and its driving me crazy going in dozens of houses/apartments not knowing if I've been there before because they're full of radroaches and mole rats, or in my Level 23 case TWO Super Mutant Masters in one building.