Sorry I have been around to answer questions as Win7 64-Bit cannot even play this game =/. So I have not really done much.
@omgaturtle: I am unsure what you are doing wrong then. You can PM me and I can check it. ( I have worked on a newer version like these. But for New Vegas and it is unreleased as I do not have a ton of time anymore. )
@devinpatterson: This happens when they are the Player's Teammate. Setting it to zero would disable auto follow on fast travel.
@Luicija: I think I made a screenshot but it is called "Message Boxes" or something of the sort.
Hey guys. I have a problem in common with all of the companions I'v created using this tutorial. When I tell them to wait they go into their wait (sandbox) mode. But when I fast travel they end up with me (still in wait/sandbox mode). I looked over the script noticed there was a block that contained this command
;If Self.GetDistance Player >= 5000; Just in case it gets lost. ;Self.MoveTo Player
so I commented out that section (it should only activate when following anyway) but the behavior is the same.
Then I thought it might be the teammate faction or player faction but removing them didn't help.
Does everybody else's followers stay put after being given the stay command and fast traveling?
I'm at a lost and I'v got a DIY caravan train mod up on NV nexus that I can't do much with until I fix this
I downloaded the file, followed everything to the letter so to say, and It seems to work, however, problem arises! I noticed directly that the new follower will be in sneak mode when you ask him to follow you. So... kinda a big problem if you want to run. Could you help me fix this please?
I love the window used while talking to him, not to much chatter, just straight to the point! Although it might be a good thing to have a conversation dialog added for my mod (for which i am learning this)
During scripting, I keep getting a message that says: ------------------------------------------------------- SCRIPTS: Script 'companion001', line 28: Nested begin/end blocks are not allowed.
Contextefault "Yes to all" will disable all Warnings for this context. -------------------------------------------------------- I copied and pasted everything correctly, and didn't delete anything. Do you know what's wrong?
@zmanatordude: That means you deleted a "endif" or removed "begin / end"
@ChaosUxie: http://img205.imageshack.us/i/misctabh.png/ Location of the Misc tab. Misc is a abbreviation of Miscellaneous.
@simonwalker1234: be sure it is set as Object and you have a proper header [ ex: scn MyPetsScript ] and make sure to save and reopen any tabs for that NPC / Creature to be sure it is loaded.
Well i got through the editing and factions but i am stuck at misc tab oh i am trying so hard to figure out plz is the misc tab located in dialogues button?coz there i can see a misc tab but there aint a massage option oh for gods sake plzzzz get a screenshot or something that will show us where the misc tab is plz plzzzzz
36 comments
@omgaturtle: I am unsure what you are doing wrong then. You can PM me and I can check it. ( I have worked on a newer version like these. But for New Vegas and it is unreleased as I do not have a ton of time anymore. )
@devinpatterson: This happens when they are the Player's Teammate. Setting it to zero would disable auto follow on fast travel.
@Luicija: I think I made a screenshot but it is called "Message Boxes" or something of the sort.
I found the misc. tab, but I can't find Messages. Where do I look for this?
Please help.
Thanks for taking the time for doing this.
;If Self.GetDistance Player >= 5000; Just in case it gets lost.
;Self.MoveTo Player
so I commented out that section (it should only activate when following anyway) but the behavior is the same.
Then I thought it might be the teammate faction or player faction but removing them didn't help.
Does everybody else's followers stay put after being given the stay command and fast traveling?
I'm at a lost and I'v got a DIY caravan train mod up on NV nexus that I can't do much with until I fix this
I love the window used while talking to him, not to much chatter, just straight to the point! Although it might be a good thing to have a conversation dialog added for my mod (for which i am learning this)
-------------------------------------------------------
SCRIPTS: Script 'companion001', line 28:
Nested begin/end blocks are not allowed.
Context
"Yes to all" will disable all Warnings for this context.
--------------------------------------------------------
I copied and pasted everything correctly, and didn't delete anything. Do you know what's wrong?
@ChaosUxie: http://img205.imageshack.us/i/misctabh.png/
Location of the Misc tab. Misc is a abbreviation of Miscellaneous.
@simonwalker1234: be sure it is set as Object and you have a proper header [ ex: scn MyPetsScript ] and make sure to save and reopen any tabs for that NPC / Creature to be sure it is loaded.
Sorry I do not check here much anymore.
Scripts:Script 'Companion01Script', line 16:
Mismatched begin/end block starting on line 16