This bug seems to be caused by my implementation of the new TextureSet option for FO3.
Prior to this option modders had to create new models for each texture they wanted to use. Which is a redundant and resource-heavy way of doing things, particularly seeing im using a base-game model.
Solutions: Check if you have your textures set to medium or small, if so; try adjusting your settings to large and letting me know if the correct textures show up when you next load. (This bug could be a problem with the Fo3 texture compressor)
Request: Im asking any kind, advanced, modders, to have a look into this issue and possibly check the settings I used for my textures, or even better supply the re-edited models needed to completely avoid using the TextureSet option all together. I have little to no model experience
101 texture glitch (2 comments)
Prior to this option modders had to create new models for each texture they wanted to use. Which is a redundant and resource-heavy way of doing things, particularly seeing im using a base-game model.
Solutions:
Check if you have your textures set to medium or small, if so; try adjusting your settings to large and letting me know if the correct textures show up when you next load.
(This bug could be a problem with the Fo3 texture compressor)
Request:
Im asking any kind, advanced, modders, to have a look into this issue and possibly check the settings I used for my textures, or even better supply the re-edited models needed to completely avoid using the TextureSet option all together.
I have little to no model experience