Fallout 3

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4th of Eleven

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4thofeleven

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46 comments

  1. FeNniX3
    FeNniX3
    • member
    • 3 kudos
    Hey. I uploaded edited version of your mod. If you want me to delete it, message me and I will do so.
    https://www.nexusmods.com/fallout3/mods/23771
    1. archerarcher
      archerarcher
      • premium
      • 31 kudos
      Perfect, thanks.
  2. RaffTheSweetling
    RaffTheSweetling
    • supporter
    • 85 kudos
    Great mod! Thanks for this

    I used FO3plugin.jar to easily merge the individual files all into one single .esp.

    Have also run it through FO3edit to give it a clean and remove the dirty edit in the Citadel Courtyard worldspace.

    Little early to tell in my new playthrough, but those annoying DLC-announcing pop-ups definitely did not appear while using my merged patch. Very happy.

    Anyone who needs some help using the FO3plugin tool to make themselves a patch can pm me.

    Thanks again! Endorsed.
    1. Almoorn
      Almoorn
      • member
      • 0 kudos
      Hey, how can we get your merged mod?
    2. RaffTheSweetling
      RaffTheSweetling
      • supporter
      • 85 kudos
      You can start by PMing me, Almoorn, as I already said. (There's little chance I am gonna check this thread)
    3. MOJskyrim
      MOJskyrim
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      • 41 kudos
      Good to know about the dirty edit in the Citadel Courtyard worldspace. It seems to be the only problem with the mod. Thanks!
  3. MoonArrow
    MoonArrow
    • supporter
    • 0 kudos
    and where exactly do I find these areas? I only found Aiding the Outcasts by accident.

    I'm level 28 and I finished the main story and only found 1 DLC.
  4. piccolo113
    piccolo113
    • member
    • 2 kudos

    DelayDLC

    Removes the initial pop-up messages for the Operation Anchorage and The Pitt DLC, and reduces the range of the distress calls that start the initial quests.


    If it removes the note from Point Lookout, how do you know where to go if you've never played with Point Lookout installed before?
    1. rgdelta
      rgdelta
      • premium
      • 9 kudos
      Explore (Hint look by the water by the libarary or south of citidal)
    2. Dauntless07
      Dauntless07
      • member
      • 5 kudos
      Most players will logically travel to Rivet City fairly early in the game, either as part of the main quest, or the Wasteland Survival guide. The most sensible way to get there is by following the Potomic from Megaton, (avoids navigating the metros,) and as long as you are somewhat observant, you can't really avoid seeing the huge functional river boat. At that point, explorer mentality kicks in. We have no in-game reason to explore most locations, to such an extent that mods have been made specifically to rectify this, (EX: "We Want More",) but in the Vanilla experience, we explore those locations anyway just because.
  5. Biffwebster141
    Biffwebster141
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    Why is there a "Delay ThePitt + Anchorage.esp" combined and an esp for both Anchorage and the Pitt in a single esp in the download archive on the nexus? Are all three needed to work correctly or can I dump one or the other? There seems to be no difference in fo3edit amongst each other.
  6. Sealurk
    Sealurk
    • premium
    • 4 kudos
    Awesome, awesome mod, and much needed. Endorsed!
  7. DarkJaguar64
    DarkJaguar64
    • member
    • 0 kudos
    I've been annoyed by this "announce it immediately" immersion breaking DLC problem for a while now, and am glad to have finally found a fix.

    I do have a question though. Where do I find the "Point Lookout" note now? Was it simply removed from the game, or do I find it or get it from someone near the departure point for the lookout now?
    1. wheniwasyoung
      wheniwasyoung
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      • 0 kudos
      if it's set like delay dlc for nv, you'll get it automatically when you hit a certain level
    2. Fallout3G
      Fallout3G
      • member
      • 1 kudos
      It is not...
    3. AKcelsior
      AKcelsior
      • premium
      • 572 kudos
      I assume you probably won't get the note ever. It's not a big deal, we all know where the ferry is. I would rather have no note. It tends to kill my buzz.
    4. Mariofan17
      Mariofan17
      • BANNED
      • 4 kudos
      You need to go near a place close to where the Duchet Gambit is. Once you do,you'll hear a ship's horn and bells then the quest The Local Flavor will begin if this is anything like the TTW version of Delay DLC.
  8. DavidYokosukaJapan
    DavidYokosukaJapan
    • member
    • 6 kudos
    You have to wonder why Bethesda didn't at least give us the option to 'get notified of new quest' or 'immersive install (no notification message).'
    Mod makers like the author of this have the right idea
  9. pocketsizerules
    pocketsizerules
    • member
    • 13 kudos
    I want to know this too. This is what is keeping me from trying the mod.
  10. Daemonjax
    Daemonjax
    • supporter
    • 66 kudos
    Endorsed.

    Question:

    In DelaySteel.esp

    Is there a reason why you removed the navmesh for:

    [NAVM:0300CA1F] (for CitadelBaileyNW [CELL:00036AE9] (in CitadelWorld "The Citadel Courtyard" [WRLD:00015145] at 8,-13))

    Or was it by accident?

    Thanks.