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Improved Female Empty-Handed Running BETA
Author: Jahandar
Date: March 25, 2009
Version: v0.1


DESCRIPTION:

This is a beta version, it focuses primarily on the arms for the female empty-handed running animation. The vanilla animations have females running with their elbows sticking out like chicken wings, that has been corrected. Future versions will look closer at the posture and shoulder swaying.

Video showing the new animation (and the pistol animations in development) :

http://www.youtube.com/watch?v=cpopPIN-frA



CAVEATS FOR PISTOL USERS

This is a beta, so its not perfect. Running and shooting with pistols is going to look bad. Well, it looks bad anyway, but this will just call more attention to it. I am working on replacement pistol animations (as shown in the video), but they are not quite ready yet. Until that time, I would hold off if you mostly use pistols.

That said, those who primarily use weapons other than 1-handed guns should have no problems. In fact, I've been using it for a month now, whenever I play.


WHAT'S HOLDING UP THE PISTOL ANIMATIONS?

Before the pistol animations are ready, I need to resolve a specific problem. After firing, there is a brief instant where the player will fall back to the idle animation before resuming the aim stance. This results in jerking "twitch" motion, which eliminates the point of trying to improve animations.

If anyone has any knowledge about this problem or thinks they can help, feel free to contact me.


I can usually be found in the #fallout channel on the Freenode network, or #fallout3modding on Quakenet. Or you can visit the WIP thread at:
http://teseyecandy.com/forum/index.php?topic=19018.15


INSTALLATION

The file can be used as a FOMOD package in FOMM, just change the .zip extension to .fomod and put it in your FOMM mods folder or just import it into FOMMs package manager using the "Add New" button.

Alternatively, you can extract the meshes folder into your Data folder.

No, it will not interfere with the PCIdles mod (I know, because I've used it myself).

The fomod folder just contains preloaded information about the mod should you choose to install it as a FOMOD package in FOMM. If you're manually extracting the files, you can ignore it.

Personally though, I turn each and every mod I download into a fomod, and never put files into my data directory myself. This goes a long way towards keeping things organized and transparent, and avoiding conflicts.


COMPATIBILITY

This has been tested and confirmed to work with both BABE and Dimon's Type 3 body meshes, as well as Backsteppo's idle animation that was released earlier this week, and the PCIdles mod.

The only thing that would cause a conflict is another mod that alters the female empty-handed running animation. To my knowledge, no other mod of this sort exists.