Fallout 3
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Ziomster04

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Ziomster04

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About this mod

This mod is meant to modify only AND all of the cLASSIC Power Armors (PA\'s) in this game, statistic-wise, in order to make them more Fallout2-Canon, that is, more similar to those in Fallout 2...

Permissions and credits
Name: Ziomster's Classic Power Armor Mod
Version: 1.4
Date: 31/03/2009
Category: Armor
Author(s): Ziomster04
Source: http://www.fallout3nexus.com/downloads/file.php?id=4677

AUTHOR's COMMENT
================
I would REALLY appreciate for all of you downloaders to rate and perhaps comment my mod(s), allowing me to improve this mod. At the same time, do NOT flame me, friendly criticism is more than welcome. Try to understand the true purpose of my mod :)
Thank you!

Description
===========
This mod is meant to modify only AND all of the CLASSIC Power Armors (PA's) in this game, statistic-wise, in order to make them more Fallout2-Canon, that is, more similar to those in Fallout 2. Yes, I did write CLASSIC. "Classic" includes ALL Power Armors from Fallout 2, even the Advanced Power Armor Mod, made by Omega/Lexx/HAL9000 :) This should make you stronger and have a bigger advantage than before, just as in Fallout 2. HOWEVER, don't forget your friends AND foes will be stronger as well :) Also, the titles get changed to match as well.

Here's a description on how each set of files modifies the game:
1) ZCAPA - Everything mentioned in this description
2) Classic Carry Weight - (Download along with #1) My Classic Carry Weight mod, where Carry Weight is based off of (([Str] x 25) + 25).
NOTE: I REALLY recommend using this!

Here's a description on how each .esp modifies the game:
A) ZCAPA.esm - Makes all the PA's in the game more similar statistic and name -wise to those in Fallout 2. Basic foundation of the mod, which includes all the files, not including the addon files.
B) ZCAPA_Anchorage.esp - Now a plugin; Includes changes done to the Operation Anchorage addon content, mainly just the Winterized PA.
C) ZCAPA_ThePitt.esp - A new plugin; Includes changes done to The Pitt addon content, mainly Ashur's unusable Power Armor and the Tribal Power Armor you get!

Also changes the names to be Fallout-canon :)
- Armor titles now include:
--- Outcast T-45d Power Armor (Outcast Power Armor)
--- Brotherhood T-45d Power Armor (Brotherhood Power Armor)
--- Power Armor (T-51b Power Armor)
--- Advanced Power Armor (Enclave Power Armor)

ADDED IN NEWEST VERSION (v1.2)
Fixed Anchorage PA's: They will no longer interfere with the "Shoot Em in the Head!" quest, and the correct glove textures are now used.

Armor Statistics
================

Format
~~~~~~~~~~
~~~~~~~~~~
Total, Helmet/Armor
Info Shown
~~~~~~~~~~
~~~~~~~~~~
Damage Resistance
Weight
Total Bonus Weight
Radiation Resistance
Value/Health (Same Values)
Other Statistics

* = This is supposing you use a Classic Carry Weight mod of some sort.
** = This is included only in the Operation Anchorage .esp version.
*** = This is included only in the "The Pitt" extension.
~~~~~~~~~~
~~~~~~~~~~

*** Tribal Power Armor:
==================================
---- HAST JUST AN ARMOR ----------
DR : 30 DR
LBS: 20lbs
*TB LBS: 25 [1(STR)x25]
Rad R.: 10
Val/HP: 500
Other Statistics: [STR+1, Luck+1, AGI-2]

*** Ashur's Tribal PA:
==================================
---- NOT PLAYABLE ----------------
---- HAST JUST AN ARMOR ----------

DR: 40 DR
LBS: 25lbs
*TB LBS: 25 [1(STR)x25]
Rad R.: 25
Val/HP: 600
Other Statistics: [Luck+1, CHR+1,F.R.+15, STR+1, AGI-2]

Outcast Power Armor:
--------------------
DR : 45 DR [5/40]
LBS: 25lbs [5/20]
*TB LBS: 25 [0]/[1(STR)x25]
Rad R.: 20 [5/15]
Val/HP: 750/100
Other Statistics: [Per+1]/[STR+1, AGI-2]

(Brotherhood) Power Armor:
--------------------------
DR : 50 DR [10/40]
LBS: 35lbs [10/25]
*TB LBS: 50 [0]/[2(STR)x25]
Rad R.: 30 [10/20]
Val/HP: 1000/200
Other Statistics: [CHR+1, PER+1]/[STR+2, AGI-2]

Tesla Armor:
------------
DR : 60 DR [10/50]
LBS: 45lbs [10/30]
*TB LBS: 75 [0]/[3(STR)x25]
Rad R.: 50 [15/35]
Val/HP: 1500/400
Other Statistics: [CHR-1, PER+2, EW+5]/[STR+3, EW+10, AGI-1]

T-51b (* Winterized) Power Armor:
-------------------------------
DR : 65 DR [15/50]
LBS: 45lbs [10/35]
*TB LBS: 75 [0]/[3(STR)x25]
Rad R.: 50 [20/30]
Val/HP: 2000/500
Other Statistics: [CHR+2, Per+2]/[STR+3]

Advanced Power Armor (Enclave):
-------------------------------
DR : 75 DR [15/60]
LBS: 50lbs [10/40]
*TB LBS: 100[0]/[4(STR)x25]
Rad R.: 75 [25/50]
Val/HP: 2500/750
Other Statistics: [CHR-2, PER+2]/[STR+4]

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary. Drag one of the two .esp files that suits you more into the extracted Data folder.
3. Copy ONE of the two .esp files, the one that suits you more, to the extracted Data folder. Then Paste that into your (install folder)\Fallout 3\Data\.
4. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp/.esm file(s).

Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp/.esm file(s).
2. Delete the files/folders associated with the mod.

MOD Authors
===========
I, Ziomster04 - Creating the files that make the Power Armors more classical statistic-wise, as well as look and feel -wise.

Incompatibility
===============
1. Possibly ONLY un-prepared mods that DIRECTLY modify Power Armors, that is the actual properties of the items, or their "enchants" (strength, radiation resistance, etc... modifiers).

Known Issues or Bugs
====================
** Winterized Power Armors' prices remain the same as without this mod, for no apparent reason.
NOTE: I believe this happens only if you implement this mod AFTER acquiring the WPA.

History
=======
1.4, 06/12/2009
---------------
(1) Oficially changed the name from "Ziomster's Classic ADVANCED Power Armor Mod" to "Ziosmter's Classic Power Armor Mod"... yes, it still includes the APA's lol.
(2) Simplified all the files: Created a master file to play off of, and additional .esp for their corresponding addons (i.e. ZCPA_Anchorage.esp for changes in Operation Anchorage).
(3) Created an .esp file for The Pitt.
(4) Slightly changed the statistics of each armor, especially the APA (APA Helmet now gives 20 DR instead of 15, making the total DR 80, not 75).

1.3, 27/06/2009
---------------
(1) Linden's Power Armor: Edited the enchant effects to more-closely match those of a regular Outcast Armor.
(2) Not sure if there was an issue with this in THIS mod, but if it has, then... fixed the Morphine T-45d Power Armor so that it properly works now, matching the stats of a regular T-45d.

1.2, 31/03/2009
---------------
Fixed Anchorage PA's: They will no longer interfere with the "Shoot Em in the Head!" quest, and the correct glove textures are now used.

1.1, 23/03/2009
---------------
(1) Implemented Lexx's v1.2 of the APA Texture mod.
(2) Reduced the APArmor's Value and Durability from 3000 down to 2500 (due to nice, future plans :) ).
(3) Also removed Carry Weight bonus, as I discovered a Classic-Strength (25lbs per STR point) mod.
(4) Everything is now included in a single .esp file!

1.0, 07/03/2009
---------------
Created this Mod/Mod-Compilation

Future Plans
============
(1) Include an Advanced Power Armor MKII :)
(2) Try to better balance these, although I currently think it is fine!
(3) Create another .esp file for the Broken Steel armor changes, as well as other addon PA's (if there are any? I didn't get that far as I have a lot of games to play and things on my mind lately lol).

Contact
=======
This website/forum :)
If you find any bugs/errors/suggestions, do not hesitate and comment/PM me about it! I would really appreciate it!

Credits
=======
Omega/Lexx - For creating the APA mod models.
HAL9000 - For doing 90% of the textures, as well as all of the UV and Normal Mapping for the APA mod.

Tools Used
==========
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
FallOutModManager - To edit different parts of the .esp
GECK - Garden of Eden Creation Kit

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me, Knightlag, and/or Omega/Lexx/HAL9000 credit if you distribute any part of this mod.