It seems that this mod is incompatible with the RobCo Certified 2.5 (FINAL) version
I modified (via FO3Edit) the old master reference "RobCo Certified.esp" to the actual one "RobCo Certified v2.esm" but FO3Edit shows me a lot of errors (missing references) and the game hangs at startup ... I'm not a modder but I really do love the idea of this mod, and really need bots (protectrons) having a storage (and why not a stealth mode) ... Any clue ? Is anybody still working on this mod or a similar one ?
I really like the idea of this mod; however, I noticed during gameplay that, while the stealth effect was cool, it didn't have any impact. More precisely, I would be sneaking, but NPCs would still see and attack my robots. To be sure, the robots didn't initiate the attack, but they still blew my cover by being visible.
I played around a little bit and came up with an idea using chameleon. Basically, I gave the robots an actor effect that is triggered whenever the player is sneaking giving the robots 90% chameleon. Now, it seems, I am able to sneak by most NPCs without them aggro-ing on my robots. If you would like to take a look at what I've done, I can send you my ESP.
Very intersting, so far its because robots wherent able to keep silent while I was going to sneak my way somewhere that I landed the ones Ive got and finally continued w/o any.
9 comments
It seems that this mod is incompatible with the RobCo Certified 2.5 (FINAL) version
I modified (via FO3Edit) the old master reference "RobCo Certified.esp" to the actual one "RobCo Certified v2.esm" but FO3Edit shows me a lot of errors (missing references) and the game hangs at startup ... I'm not a modder but I really do love the idea of this mod, and really need bots (protectrons) having a storage (and why not a stealth mode) ... Any clue ? Is anybody still working on this mod or a similar one ?
Thanks,
ML.
I believe it does about the same thing as this one, and it faced the same issue. There is a solution to the problem in the comments.
I played around a little bit and came up with an idea using chameleon. Basically, I gave the robots an actor effect that is triggered whenever the player is sneaking giving the robots 90% chameleon. Now, it seems, I am able to sneak by most NPCs without them aggro-ing on my robots. If you would like to take a look at what I've done, I can send you my ESP.
As it stands, players starting a new game will have their modules taken away during the Vault 101 tutorial and never returned.
Trow in a script telling the robot when entering combat to take defend as primary objective making him decloake and engage on the enemy...
Thanks, track added