This messes with the crash of all milk boxes in the game, it would seem. Whenever I walk into a house with stuff neatly placed in a milk crater it jumps skyhigh and flies all over the place while if I go in without this mod activated it just sits there like it should.
Sad, really, my house could use some of those damn crates ">
Unusable for me. Most of the time the crates sink ~half into the floor and as engine compensates the contents go flying all over the place. If there's no "take-off" then usually that means the crate is no-clipping and it can be moved through the contents without a collision.
Perhaps the sinking issue is due to the fact these crates are scaled larger than default crates and the engine places them at a fixed altitude from the floor?
7 comments
Sad, really, my house could use some of those damn crates ">
Most of the time the crates sink ~half into the floor and as engine compensates the contents go flying all over the place. If there's no "take-off" then usually that means the crate is no-clipping and it can be moved through the contents without a collision.
Perhaps the sinking issue is due to the fact these crates are scaled larger than default crates and the engine places them at a fixed altitude from the floor?
Anyways, Havok physics engine = *thumbsdown*