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YX33A

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YX33A

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7 comments

  1. Felcis
    Felcis
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    Well it wouldn´t have hurt to link to the original file in the description, especially since you still need the textures from it.
    Good work though.

    Btw.: There is a bug. It builds explosive Daggers if you try to build "Paralyze Daggers". It is easy to fix really, just switch the Items in the dialog.
  2. gurgelstock
    gurgelstock
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    Did you try searching for it? Search for "dagger" -> http://fallout3nexus.com/downloads/file.php?id=2671
  3. taarn
    taarn
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    If there were pics it would be great as I can't seem to find the original mod to judge...
  4. YX33A
    YX33A
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    • 6 kudos
    Oh, and wslsur13? What would you need pic for, all I did was some coding. If you want pics, go look at the original one, this was simply a quick conversion.
  5. YX33A
    YX33A
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    That's the thing, I couldn't get the fail message for the dagger to work, it kept saying the time needed to be a integer, when the time listed was 10. It didn't make sense why the message was borked, so I just dropped the that line of code. Then I had to drop that line from the other ones for continuity, otherwise it would look slightly shoddy.
  6. wslsur13
    wslsur13
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    its better if u have pics so i know that it works
  7. Highsight
    Highsight
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    Sadly, your scripts are incorrect. They will work fine if you succeed in creating it, but if you don't, you will get no message or anything. Here is what your script would have to be to make it work:

    short item1

    if ( player.GetItemCount WeapKnifeCombat > 0 )
    ShowMessage SchematicsWorkbenchSuccessThrowDaggerMsg
    player.RemoveItem WeapKnifeCombat 1
    ; Mines and Grenades are always 100%
    player.AddItemHealthPercent AThrowDagger 30 100
    PlaySound UIRepairWeapon
    else
    ; 4. failure message
    set item1 to player.GetItemCount WeapKnifeCombat
    ShowMessage SchematicsWorkbenchFailureThrowDaggerMsg, item1
    endif


    You had just a few too many endifs in the wrong places, as well as no message for the failure. Also, you will need to set this up for all of the daggers.