Fallout 3

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pintocat

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pintocat

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293 comments

  1. ErasedMuse
    ErasedMuse
    • member
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    This does not work with the "Dog's World Dogmeat Overhaul" mod. Dogmeat is still present, but he reverts to the original model.
  2. Nibenon76
    Nibenon76
    • member
    • 14 kudos
    Unfortunately this mod is not compatible with JIP Companions Command and Control.
  3. manwith1d20s
    manwith1d20s
    • member
    • 2 kudos
    Can this be ported for New Vegas? I really want to use this for my playthrough of FO3 ( I use TTW since I play on Windows 10), and couldn't find a TTW compatible version anywhere.
  4. jaderiver
    jaderiver
    • member
    • 122 kudos
    Hello..
    WHen I had the CRAFT version active my game would crash each and everytime, turn it off it 'd be ok again turn it on, and it'd crash again =( , so I'm betting You Need Craft Mod =/
    . Crafting version REQUIRES the CRAFT) mod.

    My bad mis read the description ... =_=
    Downloaded the non crafting version and game starts just fine...
    Ok, After going in game buying thepack and dog meat leather armor , when I finally caught up with dogmeat at the scrap yard, he was partially invisible and a multitude of other colours / textures , and even put the armor on him and or the saddles didnt fix it , made things worse , I use fomm to install after manual download .. So uninstalling...
    Love all the other ideas just not how textures weren't working for me ...
    1. Uddipta1
      Uddipta1
      • member
      • 0 kudos
      thanks dude u saved me
  5. SwissSanchez
    SwissSanchez
    • supporter
    • 3 kudos
    Works exactly as advertised.
  6. ShadoxLunik
    ShadoxLunik
    • member
    • 0 kudos
    Best F03 mod ever.

    If never you want make a french patch , just give me lines (on pastebin for example) and i'll translate them for you with pleasure ^^
  7. Borgash
    Borgash
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    • 0 kudos
    does not work with some backpack mods because they both spawn in Moiras Inventory, would be nice if a chest was added where you could take it from
  8. theofficialroxx
    theofficialroxx
    • member
    • 4 kudos
    I know this mod hasn't seen an update in a couple years but is there anyway to get the saddlebags without the teddybare? why would that be the prominent item for him to be carrying? lol
    1. Pherim
      Pherim
      • premium
      • 245 kudos
      Old comment, I know, but maybe someone else will have the same question.

      The teddy bear can be removed very easily with NifSkope (http://niftools.sourceforge.net/wiki/NifSkope). Download and install it (I am using 1.1.3, but it also works with 2.0 alpha and newer) and open data\meshes\cratures\dog\dogwornpack.nif with it. In the 3D view, click on the teddy bear to select it, you will see its wire frame. Right-Click on it and choose "Block --> Remove Branch", and confirm if a message pops up. The teddy bear will be deleted. You might also want to do the same with the bottle, because it looks odd without the teddy bear. These are the only parts that can easily be removed in NifSkope, because the entire rest of the pack is a single object.
      Save the file and you are good to go. The crate on top of the pack is now empty. You could put something else in there, but that's a little more complicated because it would require skinning.
  9. ArchangelCassiel
    ArchangelCassiel
    • member
    • 2 kudos
    How can i remove this mod without getting the armor off Dogmeat? I can't initiate a conversation with him (therefore can't get the armor off him) due to a bug and would like to remove the mod to find out if this is the cause.
    1. ThisAintTheWay
      ThisAintTheWay
      • BANNED
      • 2 kudos
      Have you tried using "removeallitems" on Dogmeat?
  10. omzeryth
    omzeryth
    • member
    • 0 kudos
    will this conflict with cyber-meat?