Fallout 3
0 of 0

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Phoynix

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Phoynix

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84 comments

  1. TrueDespair666
    TrueDespair666
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    • 0 kudos
    Why it won't work. The modder was lazy and bored so they just added a cool thing and then didn't bother to fully add anything then abandoned it like every other modder. Another cool sounding mod that get lazily put on the site
  2. ZEDMIB
    ZEDMIB
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    Can you please list item # .
  3. MrWalrusCakes
    MrWalrusCakes
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    These guns remind me of gauss rifle.
  4. remsat
    remsat
    • premium
    • 3 kudos
    Love it! Thanks!
  5. Phoynix
    Phoynix
    • member
    • 41 kudos
    The mod load order effects the first 2 digits of the item code(use a mod or load order manager).

    Example if the mod orginal item number is 010374de
    and the mod manager tells you the mods load order number is 1A
    then the item code is 1A0374de.

    and the only person who can work out what load order the mod is in is you.
    1. lickmybic
      lickmybic
      • member
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      I dont think you bothered to post the original item number in the first place. Its easy enough to place it using the GECK, but its pretty strange how a modder would go through all the work in making these and not take the two seconds to place them in a box somewhere.
  6. xitruscean
    xitruscean
    • premium
    • 5 kudos
    Just wanted say love the weapons. I ended up getting the area 51 what mod and found out in his description whom made the designs so came here to say thanks for some truly awesome weapons. Would really love to see you make more mods.
  7. Sir GlowaLot
    Sir GlowaLot
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    A nice looking weapon in a certainly underused modification.

    The default projectile effects have unfortunaly to many drawbacks to be of practical use. It has a very high consumption of a somewhat rare ammo type and with the AoE effect a player might kill or cripple itself, both can be changed of course with the GECK.

    As feedback for the author, I would recommend to either make the weapon closer to laser or plasma rifles, or switch the ammo to electron charges. If you want to leave the weapons automatic, then remove the AoE explosion, overall I would increase the damage to bring it at least on par with the Alien Desintegrator of Mothership Zeta.

    AoE effects are still an interesting idea, but then add it only for the blaster cannon with an increased AoE, a much more powerful explosion and a drastically reduced rate of fire.


  8. SGTDRE
    SGTDRE
    • supporter
    • 23 kudos
    @warrockman2

    Dude The area 51 what rifle! Was taken from This mods Package & RE-Uploaded with a different name. Please take minute to look on the main Description page of the "The area 51 what rifle" that uploader even states that he does know who made it.

    And that is not right, when someone takes all that time & effort to make a mod that everyone can use & enjoy, and then someone else Hijacks that persons hard work. That's just Wrong in every way.
  9. warrockman2
    warrockman2
    • BANNED
    • 1 kudos
    dude thats teh area 51 what rifle
  10. nexusnexonfallout3
    nexusnexonfallout3
    • member
    • 0 kudos
    What is the armor used in one of your images?
    Thanks in advance.