A simple fix - Download this: http://fallout3.nexusmods.com/mods/5104
Then create a new empty esp called RobCo Certified and save it. All the required data will be loaded so you won't cause any problems, it just resolves the master issue.
Doesn't work with RobCo Certified 2.5.FINAL (needs RobCo Certified.esp which now is RobCo Certified v2.esm). But RobCo Certified readme says that some robots have upgrades, that gives them carrying capacity, so it's not so bad.
It would be nice, if staff somehow indicated that on appropriate pages.
roughboy we need an update so that this file can run with Robco Certified 2.22. I noticed you havent commented on your own site since 25th Feb 2009. Please update. Thanks J.
I was using the console to add 100 to my carryweight AV for every bot. This Mod will will let me stop adjusting carryweight for every robot change-up. It my be more tedious to load and unload the bots. I don't know >.< gonna try it and see at least.
you should change the file date. it predates the last robco. just to avoid people telling you it doesn't work. yes you say load it after, but that's not the point. good idea; it fixes the one complaint I have about toaster's mod.
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Then create a new empty esp called RobCo Certified and save it. All the required data will be loaded so you won't cause any problems, it just resolves the master issue.
It would be nice, if staff somehow indicated that on appropriate pages.
Stupidity overload.
dead 'bots no longer lose their inventory if you repair them.
i was getting tired of having to empty out my bots if they died, this makes that unnecessary.
edit: and i changed the name. i guess i meant "storage" and accidentally said "containment"... ">
yeah, it's the only complaint i had with toaster's mod too. i expect he'll have inventory access in the next version.
edit: RobCo Certified