Love this alot. I was looking for a mod that allowed just a jacket to be worn over other clothing and this is helping me build my characters look. Now i just need to find a mod that has boots that don't clip with the bodysuit i wear.
One question....I read already that you made the swords shine to get the feel of how it was in FF13 and that you couldn't understand why everything is so dirty in fallout. My question however is...would you consider adding a dirty version of the weapon as another option for players to use cause i love the weapon as it is but it kinda sticks out on my outfit (not that my outfit doesn't stick out in Fallout anyway lol).
Thanks Lex I deinstalled Fallout some years ago, but feel free to make a dirty version if you want to. Just make sure to follow the instructions given in the permissions section if you want to releaseyour version
Ah fair enough. I haven't ever used the edit software so i'll just stick to the current version for now and if i ever feel up to trying out the mod software i'll definitely look into this cause i wouldn't mind a grimy version.
Don't know if this answer has been posted here yet, but I'll add this for easier searching / reference. If you are using this mod and the pip-boy readius or any other mod that alters it in anyway and have problems with the LEFT GLOVE not equipping; the solution is simply to type in " player.removeitem 25b83 ". This initially isn't a problem when you start a new game as I believe readius automatically unequips/removes the pipboy glove for you, but at certain points in the story it re-equips the item on you and therefore causes Lightning's left glove to be un-equippable until the HIDDEN one is removed.
Perhaps the author could add this on the main page under conflicts/solutions if its not already address in some way?
I can add that, Blazord. Not that I understand what you say, though as when I played Fallout I never experienced any problems with the pipboy glove. Probably I didn't used any of those buggy mods
uhm.. i installed the mod succesfully (i guess because the armor appears ingame now) but.. when i use the special workbench it says "you dont know how to make weapons yet".. is it a bug on the mod or something else ? and also i dont have the schematics yet
The problem is the load order. For example, Lightning's sword will be xx000ea8 in your game, with xx being the order in which this mod is loaded in your game. To see the load order you can use Nexus Mod Manager (and probaly Fallout Mod Manager provides that information, too. But I am not usre as I deinstalled Fallout some years ago )
500 comments
One question....I read already that you made the swords shine to get the feel of how it was in FF13 and that you couldn't understand why everything is so dirty in fallout. My question however is...would you consider adding a dirty version of the weapon as another option for players to use cause i love the weapon as it is but it kinda sticks out on my outfit (not that my outfit doesn't stick out in Fallout anyway lol).
-Edit-
Endorsed, tracked and voted.
Perhaps the author could add this on the main page under conflicts/solutions if its not already address in some way?
EDITED: Added
Lightning's shock sword - 2003690
Lightning's full armour - 0201b1be.Black - 020286bf.Green - 020286c0
Lightning's bracelet - 0201dc8. Black - 02028004 Green - 02028005
Lightning's clothes - 0201a46f. Black - 02028006.Green - 02028007
Lightning's boots - 0201b865. Black - 02027ff9.Green - 02028003
Lightning's right glove - 020236caBlack - 020286b9. 020286ba
Lightning's left glove - 020236cb. Black - 020286bb. Green - 020286bc
Lightning's jacket - 02023d73. Black - 020286b7.Green - 020286b8
The problem is the load order. For example, Lightning's sword will be xx000ea8 in your game, with xx being the order in which this mod is loaded in your game. To see the load order you can use Nexus Mod Manager (and probaly Fallout Mod Manager provides that information, too. But I am not usre as I deinstalled Fallout some years ago )