Fallout 3
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Created by

Rebel5555 AKA Joshua R

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rebel5555

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About this mod

This mod gives the \"Prototype Medic Power Armor\" a new Helmet that uses the \"Brotherhood of Steel Helmet\", a new skin based off of \"US Army Power Armor by tavtav\", inluded new abilities to the \"Prototype Medic Power Armor\", and a new name \"Army Medic Power Armor\".

Permissions and credits
Mirrors
Army Prototype Medic Power Armor 1.4
------------------------------------

Created By: Rebel5555 (AKA Joshua R.) [email protected]

(UPDATE 1.4)
Please make sure you delete APMPA Stimpack restores All HP Costs 5 Stimpacks.esp before updating to new version, also check the bugs section if you have any problems updating to the new version.
Updated Version and Changed name APMPA Stimpack restores All HP Costs 5 Stimpacks.esp to APMPA Stimpack restores All HP Costs Stimpacks.esp
(The suit now uses a certain amount of Stimpacks per each set of levels based on what a player's character Base HP would be at that level. Level 1-9 costs 3 Stimpacks; level 10-19 costs 4 Stimpacks; level 20+ costs 5 Stimpacks.)


There are three versions of this mod use only one ESP.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-- APMPA.esp (Original Version: Suit Stimpacks Restore 100HP at 35% Health)
-- APMPA Stimpack restores All HP.esp (New Version: Suit Stimpacks Restore All HP at 35% Health)
-- APMPA Stimpack restores All HP Costs Stimpacks.esp (New Version: Same as above but costs Stimpacks to do.
Level 1-9 Stimpacks used 3; Level 10-19 Stimpacks used 4; Level 20+ Stimpacks used 5)



Armor Stats:
------------

- Army Medic Power Armor Helmet
-- Can be repaired by Scrap Metal
-- Damage Resistance +15
-- Weight +5
-- Conition +1000
-- Caps +2500
-- Action Points +50
-- Charisma +1
-- Radiation Resistance +10

- Army Medic Power Armor
-- Can be repaired by Scrap Metal
-- Damage Resistance +45
-- Weight +45
-- Conition +1000
-- Caps +2500
-- Carry Weight +60
-- Strength +1
-- Radiation Resistance +25


The following is based off of "Better Medic Power Armor (Version 2.0 - By TheFakeEmpire)"
=========================================================================================
(NOTE: I did not copy from TheFakeEmpire's work, I looked at his Script to see how he implemented the new abilities
and based my script off of that)

- Injects Med-X when Health is below 30%, and you are crippled below 25% on any limb.(Requires In Combat)
- Injects Stimpaks when the soldier's health is below 30%.(Requires In Combat)
- Injects RadAway just before the soldier gets Minor Radiation Poisoning.
- Injects Rad-X when the soldier is being subjected to over 5 Rads per Second.
- Injects Buffout when the soldier's health is below 30%.(Requires In Combat)
- Injects Psycho when the soldier's health is below 30%.(Requires In Combat)
- Injects Jet when the soldier's Action Points are below 5 points.

None of these drugs are administered if the soldier is already under the effects of them. All administered drugs are constant, meaning that they are not effected by medicine skill. Upon administering a drug the relevant item is removed from the soldier's inventory.


Location:
---------

!!!!!!!!WARNING DEATHCLAWS!!!!!!!!!!

A while into Old Olney will be a manhole that you can use to reach the armor. Enter the manhole and go a few feet
forward and to the left. There will be a metal door, go through it to a room with a generator, and to the
left of you will be another door. Go through, then to the left will be a room with a workbench and a few
radioactive barrels. A bit further on is a door to the right which opens up to a dead BoS initiate with the armor.
How you deal with the Deathclaws in the sewers will depend on you character's skills and abilties.
However if your character is too weak to take on a Deathclaw, sneaking past them (using a Stealth Boy)
is the best course of action.


Installation:
-------------

1. Extract the following to your Fallout 3 Data Folder:
Fallout 3\Data\Textures
Fallout 3\Data\Meshes
APMPA.esp
APMPA Stimpack restores All HP.esp
APMPA Stimpack restores All HP Costs Stimpacks.esp

2. Go to the Fallout 3 launcher menu, then go to Data Files and check either APMPA.esp, APMPA Stimpack restores All

HP.esp, or APMPA Stimpack restores All HP Costs Stimpacks.esp. ONLY Select ONE of them.

3. Relax and have some Fun!

Uninstall:
----------

Delete the following from your Fallout 3 Data Folder:
Textures\Armor\headgear\powerarmorhelmetmedic.dds
Textures\Armor\powerarmor\powerarmorbodymedic.dds
Meshes\armor\powerarmor\backmedicpackpacylinders.nif
APMPA.esp
APMPA Stimpack restores All HP.esp
APMPA Stimpack restores All HP Costs Stimpacks.esp

Compatibility:
--------------

This mod will NOT be compatible with other mods that alter the Prototype Medic Power Armor, the script that the medic
armor uses, the note that comes with the medic armor. This mod may also not be compatible with mods that alter how the
armor is repaired, however just load this mod before any mod that does that.


Bugs:
-----
It has been reported that if you had already collected the armor before installing this mod that the helmet will not
appear on the body where you originally got the armor.
Also if you decide to switch versions the helm might disappear.

Here's the add item code for the helmet xx001bf8 replace xx with the number that the mod loads with example 39001bf8


Special Thanks & Credits:
-------------------------

- TheFakeEmpire -Better Medic Power Armor - Contact [email protected] or TheFakeEmpire
- tavtav -US Army Power Armor Texture - Contact [email protected]
- Dasim4 for helping me with the idea of using more stimpacks at each level
- The Fallout 3 Modding Community
- Bethesda Game Studios for a Great Game


ChangeLog:
----------

1.4 Updated Version and Changed name APMPA Stimpack restores All HP Costs 5 Stimpacks.esp to APMPA Stimpack restores

All HP Costs Stimpacks.esp (The suit now uses a certain amount of Stimpacks per each set of levels based on what a

player's character Base HP would be at that level. Level 1-9 costs 3 Stimpacks; level 10-19 costs 4 Stimpacks; level

20+ costs 5 Stimpacks.)

1.3 Added New Version "APMPA Stimpack restores All HP Costs 5 Stimpacks.esp" (Costs 5 Stimpacks to restore all HP.)

1.2 Added New Version "APMPA Stimpack restores All HP.esp" (Suit Stimpacks Restore All HP at 35% Health)

1.1 Just Updates Readme to include additem codes for the helmet for those who are experiencing a bug that doesn't put

the helm on the dead body if you had already looted the armor.

1.0 Initial Release


Mods By rebel5555 (AKA Joshua R.)
---------------------------------
Camo Uniforms Remix http://www.fallout3nexus.com/downloads/file.php?id=4132


Licensing & Terms of Conditions:
--------------------------------

To use this modification you must agree to the following:

I'm NOT responsible if this mod damages your computer.

You may NOT sell this work for monetary gain.

You may modify this as long as you give Credit to the people listed in readme and to me.

Creative Commons Attribution 3.0 United States License http://creativecommons.org/licenses/by/3.0/us/

THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.

BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.