Where exactly is this thing supposed to be? There is no location in the compound designated vault. There is an armoury. I have searched high and low for it, so either its simply that the mod isn't working on my machine for some reason or its in a tricky location.
EDIT: nope, I'm just blind. It just inside the Armoury door (room opposite the simulator room) to the left.
@Gorzog: Completely. All meshes and textures are purely vanilla, meaning that if you use a replacement, it'll be used. I actually use one of eidospsogos's 'HiRes Chinese Stealth Armor and Helmet' retextures, myself.
It does not, however, integrate with Gaijune's 'Reinforced' suits, without making edits within GECK. I've done so for my own game (adds his Reinforcement meshes and a FOSE hotkey activation to the script)... heheh. But, as he and I are friends (or at least close acquaintences) and in agreement on this matter, I won't be releasing my personal .esp for public use.
Have one last variant to finish up, and I already have gaijune's permission for public release... UNODIR* by RealLife(tm) issues, it should be out before sunrise. Heheheheh.
The armor retex is from gaijune & Kyimy's Stealth Armor retex (Azure Dragoon Stealth Suit Retex - Kyimy's Black Variant)... but the helmet was personally retouched by myself.
Sadly, I've beat my head against a wall trying to get it to match well enough with the rest of the armor to be worthy of a public release, but I've yet to get the color blend right. (The edited area of the mask becomes too dark and is mis-matched with the 'worn rubber' look of the rest of the suit.)
I have it in my list of retextures to complete for release, but if anyone wants to step forward to take up the mantle, I'm willing to pass on what I have thus far. (editted diffuse, normal, and reflection maps)
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EDIT: nope, I'm just blind. It just inside the Armoury door (room opposite the simulator room) to the left.
(And oh, the startquest line should be somewhere higher up on the readme, I missed it the first time around and wondered what went wrong.)
It does not, however, integrate with Gaijune's 'Reinforced' suits, without making edits within GECK. I've done so for my own game (adds his Reinforcement meshes and a FOSE hotkey activation to the script)... heheh. But, as he and I are friends (or at least close acquaintences) and in agreement on this matter, I won't be releasing my personal .esp for public use.
Online
Zuo Zhan Fu----Combact suit,(since YiShang means more like a dress)
Mi Feng-----Sealed
Que Ren-----Confirmed
Yin Xing------stealth
Zuo Zhan Xi Tong--------battle Mode
Kai Qi---------On line(word for Chinese mainland,since the army in FO3 doesnt looks like they are from Taiwan)
offline
Zuo Zhan Fu----see above
Mi Feng----see above
Jie Chu----removed
Yin Xing Xi Tong-------stealth Mode
Guan Bi--------off line
**edit**
Done.
Stealth Helmet Retex
Enjoy.
* Unless Otherwise Directed
The armor retex is from gaijune & Kyimy's Stealth Armor retex (Azure Dragoon Stealth Suit Retex - Kyimy's Black Variant)... but the helmet was personally retouched by myself.
Sadly, I've beat my head against a wall trying to get it to match well enough with the rest of the armor to be worthy of a public release, but I've yet to get the color blend right. (The edited area of the mask becomes too dark and is mis-matched with the 'worn rubber' look of the rest of the suit.)
I have it in my list of retextures to complete for release, but if anyone wants to step forward to take up the mantle, I'm willing to pass on what I have thus far. (editted diffuse, normal, and reflection maps)