Fallout 3
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Grrantu

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grrantu

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7 comments

  1. hollowman125
    hollowman125
    • BANNED
    • 9 kudos
    can you make a psychotropic grenade?
  2. Mr Rockatansky
    Mr Rockatansky
    • member
    • 13 kudos
    This is great with the increased spawns mod!

    I myself play a very stealthy character, and this has really brought another layer of depth to that style of tactics.

    Before, I would just pick a group of enemies off one by one using a sniper. That kinda gets boring after the 1000th time. Now I use a scoped weapon to take an analysis of the situation and find the strongest/best equipped enemy. I then pop them with some psycho and watch as the others take him down. While they're distracted, I am able to inch closer to the action, and mow down the few remaining survivors.

    This is excellent.
  3. grrantu
    grrantu
    • supporter
    • 2 kudos
    I uploaded a new version that includes the projectile nif file. It should be working properly now.

    Grrantu
  4. grrantu
    grrantu
    • supporter
    • 2 kudos
    You are probably right. It's my first custom mesh. I will add it. Sorry about that.

    Grrantu
  5. Raddae
    Raddae
    • member
    • 4 kudos
    The projectiles look like giant red question marks. did you have a custom mesh for the syringe in the file?
  6. grrantu
    grrantu
    • supporter
    • 2 kudos
    Yeah I was trolling the suggestions forum looking for something I could try and do. Everything was pretty easy except putting the items on Doc Hoff. I ended up scrapping that plan because I couldn't get my merchant container to work with him and went for the dialog options instead. The gun can be a bit dangerous to use hehe. It's pretty easy to get a lot of people killed hehe. I am hoping by having it tied to the ammount of psycho in the game it will be tough to come by the ammo.

    Grrantu
  7. sombrehombre
    sombrehombre
    • member
    • 3 kudos
    Thanks. Perhaps you saw my suggestion in the requests forum. I attempted as my first mod to do this, but couldn't figure out how to use Psycho directly. One thing that I did do was add a faint shimmering red skin tone to the effected actor's skin to denote their psycho frenzy rage, using the pms command and an effect shader.