Fallout 3
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  1. SaiyanElite
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    Nice. Never obtained a Gauss Rifle in the original games. But it sounds better than the vanilla sounds.
  2. saxster
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    Thanks, MathieuG89. Always nice to be appreciated for the time put in. But as a modder, you know this. <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" />
  3. saxster
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    Einherjrar's terrific M72 Gauss Rifle mod:

    http://www.fallout3nexus.com/downloads/file.php?id=4258
  4. your evil twin
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    Ah, fair enough, I could not recall what the original reload sound was like. It's generally assumed the 2mm EC ammo was both an ammo magazine and a power pack giving the required energy. I assumed the whirr sound was the energy chargeup. Guess not, if that sound came first rather than last!

    Perhaps the whirr is meant to be some kind of high-tech mechanism for releasing the magazine.

    I agree that energy resistance for gauss weapons is daft. In my own mod I have its resistance as being "NONE", and given it the property "Ignore normal damage resistance" like the deathclaw gauntlet!

    But I lowed its damage to 60, means that if you don't get a headshot or critical hit you are less likely to kill an enemy in one hit, but it punches straight through Enclave power armor. <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/wink.gif" /> And I made it so it can be fired 6 times before reload (but slowed the firing animation so it fires quite slowly). It's a very powerful weapon, like an upgraded armor-piercing Fallout 3 sniper rifle, but not an instant kill gun.

    I actually thought it was weird it counted as a "small gun" back when I first played Fallout 2 all those years ago, simply cause the description for energy weapons skill was "The care and feeding of energy weapons. How to arm and operate weapons that use laser or plasma technology." A high-tech gauss rifle would require as much high-tech care, attention and operation knowledge as a laser or plasma gun, and knowledge of the intimate workings of assault rifles and shotguns would probably be pretty useless for realigning electromagnetic coils. I suppose small guns skill would be useful for dealing with the recoil, but a plasma gun would have recoil too, so that's not an issue.

    So if weapon skill merely depends on projectile type, then it's a small gun, but if it depends on "how do I use/reload/maintain this weapon?" then it should be an energy weapon. The categories always had problems though - gatling lasers needed energy weapons skill, but were undeniably "big guns" too. But they counted as energy weapons cause you needed energy skill to maintain and operate them, and while Big Suns skill would in theory be useful for aiming a gattling laser, they'd be useless for maintaining and reloading etc.

    So I reckon Bethesda got it wrong when they made Gatling Lasers into Big Guns. (I figure they did that simply because there weren't many big guns in the game, but they should have added M60 machine guns or Bozars instead.) But they got it right when they made gauss rifles into energy weapons. (Though should definately use dedicated 2mm EC ammo rather than microfusion cells, and the impact shouldn't use energy resistance.)
  5. saxster
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    Actually the whir comes first in FO2. I checked. FO2 is now installed on one of my old laptops for quick reference.

    Also, please note, as far as I am concerned, the Gauss rifle is a small arms weapon, just like the Gauss pistol, firing caseless metal projectiles. It was never an energy gun along the lines of the Pulse rifle or Plasma. It required Small Arms skill. Certainly energy is used to help the magnets inside the Gauss to fire, and this is why in my own mod of the M72 I have not removed that effect on the barrel, but I am never going to be comfortable with people suddenly making this an energy gun.

    Bethesda can do it their way and I will do it mine. So, there you go -- I see your point if this were an energy weapon along the lines you are talking about, and if that's your preference fine, but true to Fallout canon, I am attempting to make these sounds along the approach that the M72 hasn't been "doctored" by anyone to become an Energy weapon.

    Anyway, it's purely insane to make the M72 an energy weapon - Energy resistance would be useless against the 2mm EC rounds!
  6. your evil twin
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    Pretty cool! And thanks for that spreadsheet, should prove very useful!

    Surely the "whirr" charge-up sound would come at the end of the reload rather than the beginning? The sound of the gun charging using the energy cell.

    That's what I did in my own game - I added Fallout 3 plasma rifle reload sound to end of the gauss reload sequence, sounds like the gun has been charged up.

    In any case, I can modify your sound file to make it to my liking!
  7. saxster
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    As a matter of fact I just updated the files with a loading sound -- and yes it is again a mix of FO2 and FO3. I hope you like it as well.

    Here is a link to a FO2 modding spreadsheet that, although some of the weapons listed are not canon, most are and almost all have the unmodified file names listed for them. This should give anyone a head-start when seeking out the right sounds:

    http://modguide.nma-fallout.com/foexp/docs...ems-Weapons.xls
  8. rivnat
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    Well...

    Fo2 Gauss Rifle don't have a Sniper Scope... So... I would prefer a Fo3 Gauss Rifle without it...
  9. stylesm
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    Aight man...THX for your advice ...and good luck to make other mods <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" />
  10. saxster
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    I hear your point. I can assure you the sounds I pulled from the database are original FO2 samples, but I know there are other sounds. It's been awhile since I played the actual FO2 game, so now you've given me reason to search more and see if there is more variety than I first was lead to believe by spreadsheets I consulted (rather quickly I might add).

    I have the FOT samples. They are similar but not the ones I have used for this mod.

    If I come up with some additional, I will upload alternate versions here today.