Great mod but not sure why Vortex is reporting the *ESP* in the Download as an *ESM* or master so I can't move it to fix conflict issues, extremely odd. Any chance of an ESP version thats actually an ESP? Prob too late to ask now but still
Is there any way for this to work without having WMK? I really dont care for that mod but would really like to have this mod going for me. Also, would it be possible to make this ironsights compatible?
I've got the WMK esp activated as well (should I be using both?) but at a workbench it continually tells me the A3-21 can't be modified. All the files are in the proper folders and right places (I make my mods as fomods) so I don't really know whay it wouldn't work, unless FWE is messing with it *shrug*
I have the mod loaded dead last, to override my bashed patch (long story involving FWE and it's (unwanted) changes to unique weapons) but that doesn't really seem to make much of a difference.
With WMK I'm using version 1.1.9, if that matters.
I guess as a last resort I can just spawn them through the console as TESSnip shows that they exist, though the workbench says it can't do it.
I'll try with a minimal load order, if it's just me then it's likely another mod conflicting with it.
29 comments
https://www.nexusmods.com/fallout3/mods/23178
I have the mod loaded dead last, to override my bashed patch (long story involving FWE and it's (unwanted) changes to unique weapons) but that doesn't really seem to make much of a difference.
With WMK I'm using version 1.1.9, if that matters.
I guess as a last resort I can just spawn them through the console as TESSnip shows that they exist, though the workbench says it can't do it.
I'll try with a minimal load order, if it's just me then it's likely another mod conflicting with it.