Fallout 3
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MadCat221

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Madcat221

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27 comments

  1. freddythefreeloader
    freddythefreeloader
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    • 1 kudos
    This mod is totally stellar. Thanks for making it.
  2. MOJskyrim
    MOJskyrim
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    RH_Ironsights patch now available, thanks to Jacques Lewis!

    https://www.nexusmods.com/fallout3/mods/23178
  3. insaneplumber
    insaneplumber
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    Is it possible that you add meshe compatible with RH IronSights?
  4. Amazingredd
    Amazingredd
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    • 1 kudos
    not compatible with RH Irontsights
  5. User_2749540
    User_2749540
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    Is there any way for this to work without having WMK? I really dont care for that mod but would really like to have this mod going for me. Also, would it be possible to make this ironsights compatible?
  6. blknikes90
    blknikes90
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    lol nice name
  7. star-mystyk
    star-mystyk
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    Edit: Resolved via PM. Thanks!
  8. Madcat221
    Madcat221
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    FWE sets the unique weapons to be unmodifiable with WMK.
  9. star-mystyk
    star-mystyk
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    I've got the WMK esp activated as well (should I be using both?) but at a workbench it continually tells me the A3-21 can't be modified. All the files are in the proper folders and right places (I make my mods as fomods) so I don't really know whay it wouldn't work, unless FWE is messing with it *shrug*

    I have the mod loaded dead last, to override my bashed patch (long story involving FWE and it's (unwanted) changes to unique weapons) but that doesn't really seem to make much of a difference.

    With WMK I'm using version 1.1.9, if that matters.

    I guess as a last resort I can just spawn them through the console as TESSnip shows that they exist, though the workbench says it can't do it.

    I'll try with a minimal load order, if it's just me then it's likely another mod conflicting with it.
  10. Madcat221
    Madcat221
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    It's a mesh replacer, not a retex. <img class=">