Fallout 3

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OldPsycho

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Special Forces Vault 1.2


1.2
Corrected Operating table
Added in some Garbage Cans
Added new Posters
Added named storage in Utility Room
Removed Dividers in Decontamination Shower room
Added new Combat Armor in Otoole's Footlocker My texture
Fixed Safe in Medical room to use SF key to avoid negative Karma
Adjusted Navmesh

1.1
Corrected Navmesh and locked Otoole's Footlocker.

1.0
This Mod adds a Vault/Bunker beneath the watertower on the cliff above Minefield. The vault is pretty much cleaned out of supplies and has been renovated a bit over its lifetime. It also contains an Infirmiry, Laboratory, Nuka Cola Machine and two unique customized weapons.

To install unzip into the data folder and then select the .esp with FOMM to activate it.

The vault was built to house a Special Forces unit of the U.S. Armed Forces. Their unit was activated when the attack was detected which may have been a prequel to an attack by conventional forces. They were to remain underground and emerge afterwards to do reconaissance, collect intelligence, disrupt the enemy and also to train and arm a resistance movement if that proved nesecary.

The unit waited 8 years patrolling and were unable to locate any enemy or organized U.S. Armed Forces. Faced with the realization that the attack and assumed U.S. counterattack was so substantial that civilization as it was known may have ended. They decided to settle the abandoned town below their base. They settled in and formed a community. Fortified the town to protect it from some wandering outlaws, most of whom were dealt with by deadly force.

Now the last remaining descendant of the units Commanding Officer protects the Town and the vault from anyone curious enough to get too close.


Spoilers
-The key for the vault and a note from the CO can be found in a footlocker in the Zane house (In Minefield) on top of a filing cabinet in the room with the wall safe.

-There are two notes in the Operation room of the vault. One is for back story and the other provides a clue to a footlocker containing a customized Sniper Rifle and Silenced 10mm Pistol that the former weaponsmith for the unit had customized. The key is located atop the First Aid Kit in the same room as you will find the Footlocker. (Utility Room)