Fallout 3

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bilotheretard

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About this mod

Assault rifle with integrated Grenade launcher(functional)

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5th O' April: Lined up the ironsights to for Roguehollow's animations. I now pronounce you version 2 Final! I'm quitting the fallout scene anyhow.
Grab the new mesh and replace the old 'USMAG' under 2handautomatic in 'weapons'.


26/01: Uploaded a beta of the new model, this time the M203 slides onto a Heckler and Koch 416 by Anti-Death, Soul-Slayer, Stoke, TheLama and Twinke Masta (http://www.fpsbanana.com/skins/33939) This is unsilenced for you lot asking for it. I'm very happy with it but it's still a beta because I have to find out how to allign the ironsight with the crosshair. Yes, this was made with RH_Iron Sights in mind, it will work without it, but the animations have been set up for it and I highly recommend it. As always check for missing files please.


16/01: Check the screenies if you're wondering why this updated.





Minor update: The pc now holds her/his gun at different positions depending on which trigger you wish to pull. Thanks to Cheeze405 for the tip.

Update: Major bugfix, download the latest esp, too.

Adds the M203 to the top of a shelf in the Reilly's rangers' compound. You may also steal some grenade rounds from the box next to the shelf. Originally intended to replace the eugene since that was a rubbish reward but since Reiley explicitly calls it Eugene instead of something like 'her gun' which I had hoped for, I'd have to call it 'The Eugene', which I'd rather not. Christ what is it with rednecks naming their guns. Carbine by tyokio([email protected]) grenade rounds and script by 1337martyr here on the nexus. I have their permission and blessings.
Currently the reload animation is perfect in 3rd person but so-so in 1st.