can you make a wrench that sets all skills to 100 and charisma extra to 9 without bobble heads added please it would be good with added clothes and let you use books to mod added companions in some other mods
ver 1.1 corrected bonus from Naughty nightwear, so now gives you +1 charisma too. In description I added items you need for non-cheating use of the wrench "> however, I wont be expanding this mod further, but ideas u suggested are good, so if you have the time maybe you can continue modding, I'm quite happy with this simple version.
This is a very good concept. idea options you may want to look into:
1. make the item available with no stat increase at the beginning, then you take it to a work bench with the proper clothing type for each stat you want to add. eg. combine (Wrench of all trades + Armored Vault 101 Jumpsuit = Wrench of trades +10 (+5energy weaps, +5small guns)).
2. as you said it should not be used as an exploit for people who have never actually found the original clothing; Therefore to help from this happening... 2.a the item you combine it with adds the associated weight to the wrench. Meaning the newly combined Wrench from above now has a weight accumulation of +12
3. Lastly I feel you would also need to place an upgrade cap/stat check, so that people could not just keep combining the same items to create an unrealistic Bonus amt to the wrench. eg. Wrench +10 from above already has +5energy weaps, +5small guns; so when combining with another clothing type, for instance (Tenpenny Security Uniform +5small guns) which adds the same stat... the wrench tempering fails & reduces the originally added bonus by like 20%, now creating a new Wrench of all Trades +8 (+5energy weaps, +3small guns)
I myself actually like changing clothes when needed to, as it makes me think more about what quests or task i am about to do & chose my inventory accordingly. Like I said though Excellent idea for those who don't like to change armor/clothing ">)
3 comments
idea options you may want to look into:
1. make the item available with no stat increase at the beginning, then you take it to a work bench with the proper clothing type for each stat you want to add.
eg. combine (Wrench of all trades + Armored Vault 101 Jumpsuit = Wrench of trades +10 (+5energy weaps, +5small guns)).
2. as you said it should not be used as an exploit for people who have never actually found the original clothing; Therefore to help from this happening...
2.a the item you combine it with adds the associated weight to the wrench. Meaning the newly combined Wrench from above now has a weight accumulation of +12
3. Lastly I feel you would also need to place an upgrade cap/stat check, so that people could not just keep combining the same items to create an unrealistic Bonus amt to the wrench.
eg. Wrench +10 from above already has +5energy weaps, +5small guns; so when combining with another clothing type, for instance (Tenpenny Security Uniform +5small guns) which adds the same stat... the wrench tempering fails & reduces the originally added bonus by like 20%, now creating a new Wrench of all Trades +8 (+5energy weaps, +3small guns)
I myself actually like changing clothes when needed to, as it makes me think more about what quests or task i am about to do & chose my inventory accordingly.
Like I said though Excellent idea for those who don't like to change armor/clothing