Early 2023 review for everyone who wants to improve mutant and monster roaster. I must tell you, like other users in this section, that this mod had strong potential but was abandoned in half-baked state. Bad animations, weird spawn points, messed up configurations for leveled-lists and very high chance of regular CtDs. I remember using MMM back in 2012 and it was much fun but completely ruined playthrough by damaging major npc locations and in-game scripts. Also new variants of raiders can be incompatible with many new body type mods (at least it's not working correctly with Type 3 and Type 4 in my test-playthroughs). Should you try this mod in 2023? Yes, if you already completed all quests, visited nearly every location and just want to have many hilarious fights and test guns on new species with some very bad consequences for your save file. Until someone tries to remake this mod in better state, more polished and improved, I wouldn't recommend to use it in this state. EDIT 20.05.23: Well, after searching for actually more stable and good "creature mod" for Fallout 3, I can recommend to use "Imperfection" by DeathclawAlpha. It has some flaws (like some texture issues with new Bloodclaws), but it's way more stable and actually "lore-friendlier" than Marts Mutant Mod, at least in 2023. But sadly, it's not on Nexus right now, so you need to download it from other websites by "googling" - Fallout 3 Imperfection mod. One copy you can find on Russian mod website and another on French mod page. I made a "revert" translation of this mod for myself, but I can't upload it (you know, permissions and rules are "top priorities").
@creed3456 Not a big deal, just some subjective perspective and actual technical flaws about which I can warn potential players But I appreciate feedback)
Thanks for the detailed review! I'm finally getting back to Fallout 3 and overhauling my mod list. MMM was always in my active list back then, and pretty stable for me. I happened to download Imperfection before it disappeared, so at least I am fortunate there. I do wish someone would update MMM, just for the variety alone. It made me learn to RUN. I still plan on trying it out, just to see the differences.
@clockmonGlad to see more people re-visiting Fallout 3 mods😉Yeah, about problems with MMM, I also talked with dozens of other people who didn't have any problem with this compilation. But then dozens of people who had, so it's really 50/50 in this aspect🤣
@Reideus Yeah, I still have translated.esps and esm, but you will need to download main files (i.e. textures and meshes) from other website. Just Google "Imperfection Fallout 3 mod". Currently I'm AFK till Monday, so send me a PM on Nexus because I can totally forget about your question after weekends🤣
Use this mods: "Type V Female Body and Armor Replacer", "Alternate Female Raider Skins for Type3 - TypeV - MMMF3" and "MMMF3 Type3 Raider Texture Fix". Maybe helps ;)
1) I leveled up very fast and I use a level 50 max mod. After passing level 30, 90% of the mutants I encounter are Overlords and there are Albino Radscorpions EVERYWHERE. This severely impairs the enemy variety and makes things boring. Do you guys have suggestions on how to fix this with specific settings in the ingame mod menu?
2) In Point Lookout glowing ones sometimes cause the lighting to bug out which causes spots of extreme brightness that completely overload the game. Does anyone know where they come from?
The mod is great but it is UNSTABLE. I had 100% crash in vault 112. I also suspect it is the culprit with a lot of random crashes in my game (1-2 per hour).
I've been using this mod for a long time, and just now have a strange CTD situation. It will CTD when wandering around Tenpenny exterior, but only AFTER the ghouls have retaken the tower. I've enabled all the other mods and no CTD. When I enable Mart's Mutant Mod.esm, always get the CTD. Any ideas where this specific bug is? Kind of reminds me of the CTD problem I used to have with an old version of the Unofficial Fallout 3 Patch when crossing the bridge near the Citadel with Liberty Prime (when I disabled the UFO3P, it worked fine, so I'd disable it for that one location). I wonder if I'll have to do the same with MMM if visiting Tenpenny Tower?
4286 comments
I remember using MMM back in 2012 and it was much fun but completely ruined playthrough by damaging major npc locations and in-game scripts. Also new variants of raiders can be incompatible with many new body type mods (at least it's not working correctly with Type 3 and Type 4 in my test-playthroughs).
Should you try this mod in 2023? Yes, if you already completed all quests, visited nearly every location and just want to have many hilarious fights and test guns on new species with some very bad consequences for your save file. Until someone tries to remake this mod in better state, more polished and improved, I wouldn't recommend to use it in this state.
EDIT 20.05.23: Well, after searching for actually more stable and good "creature mod" for Fallout 3, I can recommend to use "Imperfection" by DeathclawAlpha. It has some flaws (like some texture issues with new Bloodclaws), but it's way more stable and actually "lore-friendlier" than Marts Mutant Mod, at least in 2023. But sadly, it's not on Nexus right now, so you need to download it from other websites by "googling" - Fallout 3 Imperfection mod. One copy you can find on Russian mod website and another on French mod page. I made a "revert" translation of this mod for myself, but I can't upload it (you know, permissions and rules are "top priorities").
Not a big deal, just some subjective perspective and actual technical flaws about which I can warn potential players
But I appreciate feedback)
Yeah, I still have translated.esps and esm, but you will need to download main files (i.e. textures and meshes) from other website. Just Google "Imperfection Fallout 3 mod".
Currently I'm AFK till Monday, so send me a PM on Nexus because I can totally forget about your question after weekends🤣
Imperfection - The Definitive Creature Mod - DELETED at Fallout 3 Nexus - Mods and community (nexusmods.com)
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=1000009681
Imperfection (Eng) + Broken Steel patch (Eng)
https://www.nexusmods.com/fallout3/mods/23048?tab=files&file_id=1000025712
Point Look out patch (Eng)
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=1000000480&nmm=1
1) I leveled up very fast and I use a level 50 max mod. After passing level 30, 90% of the mutants I encounter are Overlords and there are Albino Radscorpions EVERYWHERE. This severely impairs the enemy variety and makes things boring. Do you guys have suggestions on how to fix this with specific settings in the ingame mod menu?
2) In Point Lookout glowing ones sometimes cause the lighting to bug out which causes spots of extreme brightness that completely overload the game. Does anyone know where they come from?
Thanks