Just wanted to say thanks. This helped me make my Ballistics 101 mod; which I made mostly for myself, and decided to publish when I was happy with the results.
This is something I wanted to create for a while, due to my heavy usage of rivet city for "target practice" on beta versions of my mods.
I think it would be a little bigger, like maybe 3 units deeper and a unit or 2 wider but as it stands, it's a FANTASTIC resource for us modders.
You may also want to create a weapon box as well. I prefer to go in-engine and find which original weapon animations will work best for my current project. I have no animating ability so I'm limited to what the engine already has.
I'll be adding this myself for my usage of this wonderful resource mod, but you may want to consider adding it to your base mod as well.
The raider ramp is just northwest of Springvale. Head northwestish out of there, and you'll see an elevated highway. The raiders are hanging out on it. From their camp head south, but keeping the highway on your left. You should come to a drainage grate; that's the entrance. If all else fails, just do COC WeaponTestRange and exit out to see for yourself where it is.
Updated. I added a behemoth spawn option for testing heavy weapons. I added a "magic" ammo box that lets you get as much ammo as you need to test. I added three bottles on a stack of cinder blocks (with a reset button). I added a paper screen for pattern checking, but it doesn't work 100% and I can't seem to reset it.
Only thing I could think to add, would be the equivalent of a paper target. Something that would show impact points long enough to see exactly where your hitting as compared to aim point. Frankly I have no idea how that could be done.
But if anyone can figure it out it would be a cool addition.
A table with spare ammo of each type might be nice, but isn't really required. Would be a time saver mostly.
Mark1130: ammo spent here is the same as anywhere else. I don't consider it cheating to give myself ammo when testing out new gun mods. Honestly, I typically end up burning through all of it anyway and don't save afterward.
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I think it would be a little bigger, like maybe 3 units deeper and a unit or 2 wider but as it stands, it's a FANTASTIC resource for us modders.
You may also want to create a weapon box as well. I prefer to go in-engine and find which original weapon animations will work best for my current project. I have no animating ability so I'm limited to what the engine already has.
I'll be adding this myself for my usage of this wonderful resource mod, but you may want to consider adding it to your base mod as well.
Kudos and a 10/10 for you!
Type: COC WeaponTestRange
Hit Enter
please give specifdic instructions (sorry) and for the uploader a map marker would be nice...
Only thing I could think to add, would be the equivalent of a paper target. Something that would show impact points long enough to see exactly where your hitting as compared to aim point. Frankly I have no idea how that could be done.
But if anyone can figure it out it would be a cool addition.
A table with spare ammo of each type might be nice, but isn't really required. Would be a time saver mostly.
Great mod, nicely executed.