Fallout 3

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Zuzaski

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Zuzaski

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About this mod

Enable dialog for new NPCs easily for use with the companion mod, without touching the options in GECK And enables you to talk to vanilla NPCs that previously only commented on you

Permissions and credits
I made this mostly for myself so I could make an NPC in GECK, put it in game, and have it as a companion without touching the dialog options for each NPC that I made.

This mod is useless without the awesome Sharing and Caring Companions mod
(without it you can only say goodbye)

This version should allow you to speak to any friendly humanoid NPC in the game.
And even non-friendly ones LOL
If you see an NPC that you really want as a companion, but It is aggressive to you, use the Mesmetron on it and choose the last option (as if you're going to let them go)

Mesmetron Power Cell codeage: player.additem 0006A80D xx

-Raiders seem to be reluctant allies; when I recruited one (by mezzing him and choosing the last option to get to the friends option) he didn't attack other raiders, but he fought back against a yao-goi...for all the good it did him; he lasted 7 seconds

Since I modified so many NPCs dialogs, there may be bugs
(like the conversation box showing up, but no goodbye option is present)
in that case, open up the console with ~ (TILDE key) and type: closeallmenus and press enter


works with:
Sharing and Caring Companions
http://fallout3nexus.com/downloads/file.php?id=2399
Wasteland Mercs 2 - the No Child Left Behind edition
http://fallout3nexus.com/downloads/file.php?id=2918
Wasteland Player
http://www.fallout3nexus.com/downloads/file.php?id=2273
Alternate Start - Roleplayers
http://www.fallout3nexus.com/downloads/file.php?id=1784
193+ other mods that I have enabled

With this mod activated, you can make your own NPC in GECK and be able to recruit it in game without having to figure out the dialog options


things I might add in future versions:
other Default NPCs that are not affected by this so far

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Installation instructions
put the esp file from the zip in your fallout 3 dsata folder and activate it with FOMM
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1/15 -
first version, only really worked for new NPCs
1/18-
renamed and reworded things
renamed from the ambiguous "talk to anybody"
changed category to companions
enabled conversation for most NPCs that aren't quest related
1/19-
I finally loade up the game and tested things out
somehow in my over egerness to make this work I messed up Everyones Dialog; nobody could talk!
Unfortunately 5 people downloaded it before I realized this.
Well I fixed it now
and hopefully this will work for everybody