Normal way: If you complete it this way, the survivors and braun are still alive. After leaving the sim and talking to dad you find a terminal in the office that allows you to turn off the sim. Doing so, Braun and the others spawn outside the sim in vault suits and the loungers are replaced with non occupied ones to make it appear as though they escaped. Next, dithers tells everyone about Braun and they riot. Allowing them to escape will gain karma. After this, you have 2 options: - You can tell them about Rivet City as a place to live, and gain karma. OR - You can direct them to Paradise Falls where they are enslaved and you lose karma.
Another, is to not say anything. If you dont say anything and stay away for a total of 1 in game week, you come back to the vault opened, with the loungers destroyed and turned into beds. Vault 112 is open to the outside for trading and the survivors use the vault as their town.
Failsafe: After activating the failsafe, you exit the sim and you hear vault alarms going off, which signals the self destruct system. After you and dad leave, the vault explodes. Entering later will show rocks infront of the vault door preventing entry. Doing this will gain Karma.
Evil: After leaving the normal way, you have the option on the terminals to "Reset" dithers and prevent her from trying to stop the sim. Braun has full control again and you lose karma.
I would like to add something to banjo_oz's comment if I may. If you option the idea of resetting Braun's lounger to something evil let it be something ironic and fitting. I was thinking that old lady Danver's gets his administrator priviledges. Let her torment his evil twisted ass for the next 200 hundred years. Or, wake everyone up and let them riot against him.
I remember making that post, but don't see it here now... huh?
But I've started playing FO3 again and this was one of the "must have" mods I grabbed before starting. I'd still like to see an "ironic revenge" ending for Braun someday.
Make a option to make tl a repeatble quest and change sim verision (ie snowy slopes,tropical paradise as they were mentioned on the fail safe terminal)
Nice. It was really disappointing to break into the administrators room and not be able to do anything. This mod is a nice touch. When I tested it, the lounger was only usable after the TL quest was completed.
One thing though, your mod contains every single script used in fallout. You probably hit the compile all button in GECK or something. I deleted all the scripts except for yours and the size of the mod was reduced from over 2 MB to 3,066 bytes. I think this is what they call a "dirty mod".
yea, A 'very skilled' electronics type with robot expert, SHOULD be able to 'zap' (deactivate) the robobrain that is controlling the 'experment' and it should 'open' up all the pods at the same time that happens... then there could be a couple things happen, especially if those pods have been holding people in there for 200 years in 'suspended anamation'... BUT wut if they were all vampires when they went IN there 221 years ago or wutever it was...
yup a needed addition. IN fact I truly would not mind being able to dmage his lounger from the get go and an alternate route to tranquility lane in general. That lame ass quest where I have to call troops to kill the people is totally evil either way you finish it.
13 comments
Now he can rest in peace at last.
You should add new endings. Heres how:
Normal way: If you complete it this way, the survivors and braun are still alive. After leaving the sim and talking to dad you find a terminal in the office that allows you to turn off the sim. Doing so, Braun and the others spawn outside the sim in vault suits and the loungers are replaced with non occupied ones to make it appear as though they escaped. Next, dithers tells everyone about Braun and they riot. Allowing them to escape will gain karma.
After this, you have 2 options:
- You can tell them about Rivet City as a place to live, and gain karma.
OR
- You can direct them to Paradise Falls where they are enslaved and you lose karma.
Another, is to not say anything. If you dont say anything and stay away for a total of 1 in game week, you come back to the vault opened, with the loungers destroyed and turned into beds. Vault 112 is open to the outside for trading and the survivors use the vault as their town.
Failsafe: After activating the failsafe, you exit the sim and you hear vault alarms going off, which signals the self destruct system. After you and dad leave, the vault explodes. Entering later will show rocks infront of the vault door preventing entry. Doing this will gain Karma.
Evil: After leaving the normal way, you have the option on the terminals to "Reset" dithers and prevent her from trying to stop the sim. Braun has full control again and you lose karma.
But I've started playing FO3 again and this was one of the "must have" mods I grabbed before starting. I'd still like to see an "ironic revenge" ending for Braun someday.
One thing though, your mod contains every single script used in fallout. You probably hit the compile all button in GECK or something. I deleted all the scripts except for yours and the size of the mod was reduced from over 2 MB to 3,066 bytes. I think this is what they call a "dirty mod".
it keeps saying pod in use
I wanted to kill that fugger fo ages, too. XD
Didnt test yet/didnt rate therefore.
Thanks for the comments, I'm glad you folks are enjoying it.
IN fact I truly would not mind being able to dmage his lounger from the get go and an alternate route to tranquility lane in general. That lame ass quest where I have to call troops to kill the people is totally evil either way you finish it.
thanks for the MOD