Fallout 3

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MauTheCrusher

Uploaded by

MauTheCrusher

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10 comments

  1. fusterserna
    fusterserna
    • member
    • 0 kudos
    Excelent work, but, i suggested the option for no death, or healing.
  2. Blackrobed
    Blackrobed
    • member
    • 1 kudos
    A nice mod.

    Two new guards are lore-friendly, fit nicely with the Big Town and help to make it feel more of a *town*, even if you never have problem with it being wiped out (I don't, but I installed this mod for the sake of immersion anyway).
    1. Tulius
      Tulius
      • member
      • 0 kudos
      Agreed.
      I am replaying Fallout 3 and adding some mods. Endorsed.
  3. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Cleaning report:

    [Removing "Identical to Master" records done] Processed Records: 16, Removed Records: 4, Elapsed Time: 00:00
  4. ZombieUK
    ZombieUK
    • BANNED
    • 85 kudos
    Hmm every littel helps. I like Bigtown more then any other place....dunno why... These two will be a excellent addition to my already 30+ guards in Bigtown (i created them myself useing the GECk and the aid of the beautiful Careing and Sharing mod. (just tell them to wait and be on their guard. Makes them patrol a small area interacting with any person they come across) really handy.... ill upload a version of it some day.

    Cheers dude
  5. ZombieUK
    ZombieUK
    • BANNED
    • 85 kudos
    Hmm every littel helps. I like Bigtown more then any other place....dunno why... These two will be a excellent addition to my already 30+ guards in Bigtown (i created them myself useing the GECk and the aid of the beautiful Careing and Sharing mod. (just tell them to wait and be on their guard. Makes them patrol a small area interacting with any person they come across) really handy.... ill upload a version of it some day.

    Cheers dude
  6. deleted1041387
    deleted1041387
    • account closed
    • 0 kudos
    Thank you!
  7. MauTheCrusher
    MauTheCrusher
    • member
    • 48 kudos
    Right, but I don't know what happens later to this town (I still should end the game) so I've opted to 2 NPC killable
  8. betto212
    betto212
    • member
    • 7 kudos
    two heavy turrets would solve the problem
  9. Braveham
    Braveham
    • member
    • 0 kudos
    thx i have being looking for this