Fallout 3

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Cyborg Demon

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User_804086

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21 comments

  1. FDenton
    FDenton
    • member
    • 0 kudos
    Just started the mod without being in NWS.
    This s**t scrambles the game and change bottlecaps to value 100!
    And of course no warnings and no documentation! What the.... !?
    Despite of abandoned more than 3 years,
    If you ever come back: you should undress your gasmask. The brain needs oxygen.;-)
  2. phase.verocity
    phase.verocity
    • premium
    • 3 kudos
    very cool mod.. felt a lot like the old games such as doom and duke nukem. only thing i found was that while my 4 npc's followed me in they didn't follow me all the way through. At one point they just stood there. dunno if its you nav mesh or because they were trying to reach the raiders in that level.
  3. User_804086
    User_804086
    • account closed
    • 2 kudos
    cut down the utility tunnels alot, they started to grow outa control.
  4. User_804086
    User_804086
    • account closed
    • 2 kudos
    Thanx for the input, getting the bugs ironed out and finishing off the last building. I think I managed to improve the raiders behavior.
  5. n0t0ryczny
    n0t0ryczny
    • member
    • 17 kudos
    Recruiting Office:
    First: guard dogs or captives were spawned outside the cage, which resulted in captives' death. It is supposed to be like this?
    Second: three tripwires in the basement, apparently not linked to any trap. Two in the row just outside the door to Raider Betty, one downstairs right in frfont of utility door.
    Third: has Raider Betty flag 'No VATS combat' marked?

    Zone 69:
    Aside from Raiders dumb like bag of anvils everything is ok.

    Combined Arms:
    First floor:
    Wastelander bug (see image) on the first floor.
    Second floor:
    Room section moved slightly out of grid (see image) and a floating fridge right above the floor at misplaced section.
    Door clipping badly into sandbags (to the right from staircase, opposite to 'Betty's shop').
    Texture clipping at the base of the counter at Krik's room.
    Floatig couch in the room with entrance to Krik's.
    Third floor:
    Rigged Shotgun at the entrance doesn't work.
    Something wrong with female Raider at Doctor Von - is she dead but standing or just tranquilized to a degree that makes her a neat coat hanger?
    Texture clipping at the stairs between second and third floor (at the bottom of the walls).
  6. tsukasaharuko
    tsukasaharuko
    • BANNED
    • 2 kudos
    looking nice, keep up the good work!
  7. Munchster
    Munchster
    • member
    • 0 kudos
    haha im doin same project thing only in georgetown, gl to you on expansion of the world 2
  8. User_804086
    User_804086
    • account closed
    • 2 kudos
    Updated the existing buildings and set up the apt. building.
  9. User_804086
    User_804086
    • account closed
    • 2 kudos
    I've gone through and reworked the Zone 69 and the recruiting office, next release will have an apt building and the tunnels will be done.
  10. JimboTB
    JimboTB
    • member
    • 1 kudos
    I thought it was pretty good though perhaps a little cluttered, but i really liked thwe makeshift ramp. Also, I did notice that the floor lamps had an orange light. Not sure if this was intended or not.