Fallout 3
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Zilod

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Zilod

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35 comments

  1. tacozmeister
    tacozmeister
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    I like this file VERY much..The problem is, every time I start up after about 60 seconds I starve to death, even if I eat something (Yumm, beanz!)...Is there any way you can fix this? (or tell me how I can fix this?)
  2. OpposingFarce
    OpposingFarce
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    Yeah, Im also interested in a Vision Only mod.
  3. Dukoth
    Dukoth
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    hey zilod, is there an eta on the vision only mode yet? kinda lookin forward to it
  4. Harlequin_felis
    Harlequin_felis
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    Not to be snarky, but whay is everyone so obsessed with changing ammo/ROF types to match the real world? Wouldn't it be better to look at 50's weapons and the tech that was used to make them? You could probably get some sort of M16 variant (th design was refined over years after the Desert Rats took to firing machine guns from the shoulder in the war to direct the reciol down the weapon to the stock.... Annnnyway)

    Who's to say that their tech for projectiles took the same route as the real world did?

    Not slamming the mod itself, I kinda like it - I just have slight problems with rechambering and people making modern style weaponry - not when there's so much more scope for inventiveness. Then again, I'm just as guilty - I'm making unique weapons - the 'Callahan' and the 'Salem Special' at some point, just to satisfy my perverse lust for giant spaghetti western style guns ^^;
  5. WJS7744
    WJS7744
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    Ah, I see what you mean with that one. It's not just that though, you seem to be trying to turn the G3 into an M16, and the Model 54 into a Model 70. Clearly, this is your prerogative, but I thought I should let you know that your mod conflicts with one of mine over this (This isn't one of the ones I've released, just a little something I made for myself so the assault rifles would use the proper .308 rather than the 5.56mm)

    I still think this is a great mod regardless of these differences of opinion, I just wish I didn't have to edit it every time I download a new version.
  6. Zilod
    Zilod
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    well the renames where mostly a reference thing but for the .32 i chose to go on .44 route to make it more viable

    as i used the 10mm as base reference to tweak dmg of various weapons and as 10mm is actually a powerfull caliber (way more than .32) i chose to upgrade the 32 or it had become obsolete as the 10mm is the starting pisto and an extremely common one

    so i chose to upgrade the .32 to .44 and the .44 to .500, actually upgrading the dmg of both pistol, so that people who like pistols and chose to go 1h route have still some effective weapons

    not trying to convince you or make you like the change ofc, just try to explain the reasons of my choice <img class=">
  7. WJS7744
    WJS7744
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    Aw, that's too bad. I like how you've made weapons more lethal on both sides, but am not so keen on the weapon renames and things.
  8. Zilod
    Zilod
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    sorry but cant do that, is a very specific change and i'm alredy working on weapons for the advanced edition.

    if you like diversity probably you will like the advanced as it will feature many new weapons, i also plan to add different bullet types as JHP, FMJ or AP to be used in different situations... bullets like JHP will be good against soft targets while for heavy armored opponents you will mostly need AP ones...

    problem is that i have not much time atm and the new systems i introduced i'm giving me some troubles so it will require a bit of time <img class=">
  9. WJS7744
    WJS7744
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    Sorry for the double post, but I remembered another request I had. Is it possible for you to leave the .32 pistol as-is, and add a scopeless magnum as an extra (non-replacing) weapon? I'm a bit of a fan of weapon diversity you see, and since the resources are there already... Anyway, thanks for listening to my random bleatings.
  10. WJS7744
    WJS7744
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    Hey there, I see you are trying to go the modular route with this. Sounds good to me. One thing, is it possible you think to get a version released without the special vision modes? Since I made my own vision mode mod, I use it rather than yours, and as you have said your vision modes are very intrusive, conflicting with practically everything that modifys any actors. Getting a version without all that bloat would be very good for me. Thanks.