Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Zilod

Uploaded by

Zilod

Virus scan

Safe to use

Tags for this mod

About this mod

To make the wasteland more harsh and realistic... More realistic weapons, Hunger/Thirst/Sleep system, more challenging combat and more...

Permissions and credits
AZOverhaul: standard edition
version: 0.7b (beta)
author: Zilod

_____Description_______
the goal of AZOverhaul is to revamp Vanilla Fallout3 to immerse the player in a more realistic and harsh world

WEAPONS
i tried a very realistic approach while working on weapons, most of them use stats as similar as possible to real ones...
RPM, dmg scale in realistic way... try to fire a 600rpm AK47 or a 3000rpm(!!!) minigun
some weapons where also rechambered to better fit the reference on real stats
eg the "hunting rifle" is now a winchester model 70 that use .308 ammos

FULL AUTO/BURST/SEMI AUTO FIRE swtich
for automatic weapons (M16a1, AK47, Spectre M4 SMG) there is the option to switch in semi-auto (assault rifle) or 2 shot burst (SMG)
switching in semiauto makes the weapon more accurate but of course the raw damage will go down

to switch the fire mode of your equipped weapon look in your inventory for an item called -Fire Selector- and activate it
the weapon will now fire in semiauto or in full auto.
in the weapon name there is an indicator of current fire mode... (A) mean full auto, (S) is for semi auto, (R) is for 2shot burst mode (for the spectre M4)

(note when i speak about M16 or AK47 and so on i refer to stats, in this version the graphic is same as vanilla, but i changed the stats of various weapons
to be more true to RL ones)


ARMORS
most armors: rebalanced armor stats, boosted DR on most armors, in particular on power armors. changed bonuses on many armors too
t51b can now be repaired with BoS armor
Metal armor can now be repaired with scrap metal


AVS
added new AVS function to power armors: you can now select night vision, thermic IR vision, Friends or Foe recognization system
here some pics :)

you will get an item in your inv called -AVS-, use it to select the visual system you prefer,
beware you need a full power armor to activate it so both armor and helm equipped



COMBAT MECHANICS
- the player is not anymore invul in VATS, he will get full dmg... so beware
- the player char now get less hps than in vanilla... the increment is 10/end and 5/level so you will eventually end with 200 less hps
- npcs hps got a small boost and scale more in line with the main char
- reduced the crit bonus that char get in vats
- reduced the accuracy bonus that char get in VATS
- all the weapons decay way slower than in vanilla
- weapons can now jam, expecially if they are in bad shape
- dmg inflicted depends by location, head hit now do x2 dmg while limb hit do half dmg
- crippling is now very harsh due to a "crippling system" i derived from A.C.E. (big thanks to MechanicalPirate for the permission to integrate A.C.E. in AZO and props for the good work!)
- fixed pyro perk to work with burnmaster
- is now more difficult to dismember opponents (well if you have not the perk )


FOOD/WATER/SLEEP SYSTEM
the character will have now to eat, drink and sleep to not suffer severe penalities, different foods have different nutritional values
beware that even radiation values change, more "consistant" is the food, higher they are... cooked food have generally a good nutrition/rad ratio while ones coming from high mutated creatures have poor one

when you consume bottle of waters you will get an empty bottle you can refill with any water you want, you can refill even most bottle you find in the game
so you can stock your own reserve of good water and carry it with you during your adventures
nuke cola also have positive effect with thirst/dehydratation too while alcogolics and superalcoholics have a negative effect on it
also note that you drink less from fountains than from bottles so you will need to "drink more" from them to get full

sleep doesnt full heal anymore, evert 1h of sleep will restore 3% health

note that the system work on 2 different indicators for food and water... you can be debilitated or dehydratated but not hungry or thirsty
if you spend many days whitout drink or eat you cant just eat the whole DC and be ok, so eat/drink a pair of time/day to stay in full health
when you get an high debilitation you will have spend a pair of days resting at home to get back in full health

sleep instead is on % 10h of sleep will remove 100% of "fatigue", so if you stay on 7-8/night you are ok for many days

here the penalities:
days whitout food
1d : -1str
2d : -2str -1end -10carry weight
3d : -3str -2end -1agi -20carry weight
5d : -4str -3end -2agi -30 carry -10ap
10d: -6str -5end -3agi -50 carry -20ap
15d: -8str -7end -4agi -100carry -40ap

days whitout Water
1d : -1end -1agi
2d : -2end -2agi -1str -30ap
3d : -4end -3agi -1str -40ap
5d : -6end -4agi -2str -3perc -2int -50ap blurry vision

days whitout slepp
1g : -1perc
2g : -2perc -1int
3g : -4perc -3int -2agi -20ap
5g : -7perc -6int -2agi -40ap blurry vision



RADIATION
radiation got revamped too, all food and drinks got higher values
water is also more hazardous... better to use the bridges :P
nukes (cars and fatman) give tons of radiation in a good radius... beware!



CHEMICALS
stimpack is now an heal over time and its effectiveness got slighty reduced
this way will be no more possible to "instaheal" during combat



MISC STUFF
night is darker and a bit "softer" than in vanilla
improved the range and dmg of many explosions
merchants have more ammos



A FEW SUGGESTIONS
the mod make the combat more difficult than in vanilla fallout, expecially at first level and with
bad skills/equip you will need to plan a bit your fights against opponents and to make good use of cover

try to get a good armor asap, most armor got their stats upped and offer higher protection than in vanilla
a good combat or metal armor can make the difference in a fight

always carry with you some rad away, radiation hurts sometimes... also i suggest to keep with you a few bottles
of water and "good" food

miniguns hurts... hurts a lot... i suggest to stay away from mutants with miniguns from the early levels of the game

companions now are way more usefull and enjoyable than in vanilla fallout, give them a good weapon and lot of ammos :)
i also advice to use some companion mod that can provide one even in the "early game"... for example i use a bittercup companion mod


COMPATIBILITY
there should be not huge compatibility issues but save before you install the mod
the biggest (permanent) change is weapon and some armor hps, for this reason at
start you will have most of your weapons in crap conditions... just repair them as usual and you will be ok

if you uninstal the mod then your weapons will have lot of hps... not that bad, you will have not to repair them for some times :P
and remember to make all the weapon in auto mode... you will lose all semi auto or burst ones
i dont think there will be any other problem uninstalling the mod

this mod changes tons and tons of things so probably there will be conflicts with other mods that touch similar things


KNOW ISSUES
many named npcs are not subject to AVS
melee weapons not yet balanced


TEMS OF USE
plz dont use various scripts of this mod for other projects whitout my permission... if you like something send me a msg :)

VERSION
0.7b enclave, bos and outcast npcs now scale with player level, raised their hps and armor condition (so they are going to be toughter :) )
supermutant brute and masters got more hps too so they should pose an higher challenge
rebalanced car explosion to have smaller radius and rad, raised the weight of miniguns (now 30lbs) and gatling lasers (24lbs)

0.6b fixed soda bottle bug, raised rad dmg from centaur and glowing one, added 2 optional mods:
- AZOInfirmaryNew: to change the infirmary, now it can be used only once/day to remove radiation and the rad healed is proportional to player medicine (optional)
- AZOnoBobbleHeads: to remove the bonus to stats you get when find a bobblehead (optional)

0.5.2b: Fixed missing translations in VATS, cleaned a bit the code, introduce a nFSS version whitout the Food/Water/Sleep system and with vanilla radiation (alpha version)

0.5.1b: Fixed some missing translations and a minor bug



MANY THANKS TO...

- Beth, for a great game
- MechanicalPirate, for the great A.C.E. mod (http://www.fallout3nexus.com/downloads/file.php?id=85) and the permission to integrate it in AZO
- everyone who read all this stuff in crappy english