About this mod
are super mutants bogging down your vacation planing in the DC area?? why not hire a few Wasteland Mercenaries today!!?? Here at Wasteland Mercenaries n\' Co, we have the skilled professionals you need to get the job done... and get those pesky green skins off your back for once and for all!!
- Permissions and credits
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Fallout 3
Wasteland Mercs 2.0
the "No child left behind" edition!
created by: grant probst
Child killing mod by: By Neclipse
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* children, and raiders, and ghouls... oh my!! *
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are super mutants bogging down your vacation planing in the DC area?? why not hire a few Wasteland Mercenaries today!!??
Here at Wasteland Mercenaries n' Co, we have the skilled professionals you need to get the job done... and get those pesky green skins off your back for once and for all!!
Wasteland Mercenaries n' Co...
recklace... irresponsible... CHEAP!!
So come on in today, and check out our new Megaton location, just outside of the Brass Lantern tavern...
...see you there!!
$$$$$$$$$$
$costs$
750 caps for 2 wasteland mercenaries.
or
375 caps for 1 Orphan Child.
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!!!!!!!!!!!!!!!!!!!!What's NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the three big ones...
1. "Orphan Children" as fighting (and killable!) companions!!
(purchaseable from a shady vendor named Nick Veltri, just outside the main gates to Megaton)
2. MUCH prettier and MUCH more varried mercenary appearances!...
featuring all kinds of random variables, such as height, weight, race, gender, weapons used, clothing... etc.
3. In addition to Gouls and Humans, Raiders are now a much bigger part of the mix too, including raider armors that appear just for them.
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then there are also smaller things that have been added as well, like slightly more dialogue options with NPC vendors
(including a "speech check" to try and get mercs for less caps)...
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recomended mods:
1. Rich Vendors, - so you don't feel so bad wasting every single cap in the wasteland just to buy semi-disposable mercs.
and
2. Increased Spawns, - 'cause if you get new toys to play with, so shouldn't your enemy too!? ;P
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End Note:
there were a lot of great ideas kicking around, with requests for this version of the mod, that DIDN'T make it into the final version here.:(
("exirable merc contracts, anyone??")
but sadly, i have just run out of the free time i have available to work on these Fallout mods and features.
So, if anyone is truely interested on taking up this little torch, and running with it...
...you certainly have my consent and blessing to try and make something out of this mod, that is hopefully even more fun than the original.
* So, best wishes to the mod community!! *
with love,
grant! :D