It gets even weirder, I tried to get the projectile data from this mod into your Armour Mod for the T-21 but even though it tells the game which projectile to use, and what path, it doesn't include any such file in the zip nor is the file anywhere in my fallout 3 folder and yet the projectile shows up just fine in the game itself.
Craziest thing... I unpacked this mod just to inspect the mesh & texture, the texture folder turns out to be 240mb unpacked! 120mb per texture. I have no idea how that is even possible. plus nifskope crashes is I try to view the textures on the mesh, and explorer just crashed if I even open the texture folder. beats me how that was done.
yeah, I fixed the sound too, taken from Empire At War, and added the blast effect of the enclave Eyebot, to mimic the blasts that high setting E-11 shots do in the films, might use the frag grenade effect.
I wish I could use a more accurate effect though, with the flaming debris and sparks, as well as black, glowing and smoking scarring on impact surfaces.
i like the weapon too, so i have worked a bit on that weapon by my self ( firerate, modelsize etc )... i´ve trid to kontact the autor, because i would like to upload the weapon.. but i dont have becomme an answer..
I have a Light saber mod so E-11 would be cool to use with power armor, anyone notice the helmet simlarity??? Well If anyone has a white power armor mod tell me so I can use it for a Star Wars Character lol
i didn't mean replacement in the traditional sense, Rsugar used the Laser rifle as a base for the E-11, but tbh the Assault Rifle would be a better basis or some kind of grenade launcher in disguise,
it would still take micro fusion cells, and either small guns or energy weapons skills would be fine, though It really wouldn't be any more dificult to aim than an assault rifle or sniper rifle tbh,
notice how NONE of the energy weapons in vanilla Fallout 3 have anything resembling a sight on them, it wouldn't make accuracy noticeably better if you sighted down the barrel than shot from the hip.
in that regard it would make sense that firing a laser would be completely different since you would have to learn a completely different kind of aiming, in FO1 and 2 the skills were designed to INCLUDE maintenence of the weapons type, though that was never something implemented only part of the description of the skill.
but since that is handled by the all-encompassing repair skill, the weapons skills only determine accuracy and maximum damage with that type of weapon.
also realistically it would be no harder to aim the Gauss rifle than the Sniper rifle, but that also brings up the oddity of, in Fallout 2 I recall the Gauss weapons counted as Small guns, but then again in Fallout 2 the Gatling laser counted as an Energy Weapon.
still my main concern at this point is the impact effect, it just seems so puny. and it should NEVER cause disintegration, it really doesn't need to tbh.
The rifle ist too big in first Person view ... make it smaler. It should stay a energy weapon and make it fullautomatic - there´s no real reloading animation fo the side magazine of the E11 so it´s no problem if it´s reloaded liek an assault rifle from FO3 - and please no replacement that would suck!
several problems, aside from the no model, no sound, no texture,
the bolt looks okay but the impact is far too pansy, an E-11 shot hitting a Rockface should look more like a frag grenade going off, or at the very least more resemble a projectile gun, also an increase of fire rate and make it full auto.
the E-11 should count as a replacement for the Assault Rifle, IE a projectile weapon, not an energy weapon (it should take the small guns skill and count as both energy and kinetic damage, or if nothing else, as heat damage)
this contains several screencaps from the star wars original trilogy showing what E-11s, and blaster impacts in general can do. they don't just cause a little dark spot on the surface of what you shot like a fallout laser.
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Seriously, wtf.
but i got big red exclamation points! missing textures! will check back for updates don`t give up on this!
I wish I could use a more accurate effect though, with the flaming debris and sparks, as well as black, glowing and smoking scarring on impact surfaces.
( firerate, modelsize etc )... i´ve trid to kontact the autor, because i would like to upload the weapon.. but i dont have becomme an answer..
Well If anyone has a white power armor mod tell me so I can use it for a Star Wars Character lol
it would still take micro fusion cells, and either small guns or energy weapons skills would be fine, though It really wouldn't be any more dificult to aim than an assault rifle or sniper rifle tbh,
notice how NONE of the energy weapons in vanilla Fallout 3 have anything resembling a sight on them, it wouldn't make accuracy noticeably better if you sighted down the barrel than shot from the hip.
in that regard it would make sense that firing a laser would be completely different since you would have to learn a completely different kind of aiming, in FO1 and 2 the skills were designed to INCLUDE maintenence of the weapons type, though that was never something implemented only part of the description of the skill.
but since that is handled by the all-encompassing repair skill, the weapons skills only determine accuracy and maximum damage with that type of weapon.
also realistically it would be no harder to aim the Gauss rifle than the Sniper rifle, but that also brings up the oddity of, in Fallout 2 I recall the Gauss weapons counted as Small guns, but then again in Fallout 2 the Gatling laser counted as an Energy Weapon.
still my main concern at this point is the impact effect, it just seems so puny. and it should NEVER cause disintegration, it really doesn't need to tbh.
It should stay a energy weapon and make it fullautomatic - there´s no real reloading animation fo the side magazine of the E11 so it´s no problem if it´s reloaded liek an assault rifle from FO3 - and please no replacement that would suck!
the bolt looks okay but the impact is far too pansy, an E-11 shot hitting a Rockface should look more like a frag grenade going off, or at the very least more resemble a projectile gun, also an increase of fire rate and make it full auto.
the E-11 should count as a replacement for the Assault Rifle, IE a projectile weapon, not an energy weapon (it should take the small guns skill and count as both energy and kinetic damage, or if nothing else, as heat damage)
https://bbs.stardestroyer.net/viewtopic.php...97649&start=100
this contains several screencaps from the star wars original trilogy showing what E-11s, and blaster impacts in general can do. they don't just cause a little dark spot on the surface of what you shot like a fallout laser.